Mos Eisley buildings done...pics...

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Mos Eisley buildings done...pics...

Abolisher
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Post by Abolisher » Mon Apr 29, 2002 7:11 am

The Mos Eisley city block OPT is done. Here's what it looks like on the Tatooine Landscape. What you see in the picture is several city blocks tiled together to make, you guessed it, a city.<P>Here's the first pic.<P> Image <P>Here's another pic, different angle, closer to the ground.<P> Image <P>Here's what the city looks like when approaching it from the distance.<P> Image <P>Thanks again to <B>TIMMAY</B>, for making the model for this OPT.
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TIMMAY
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Post by TIMMAY » Mon Apr 29, 2002 7:41 am

Now im glad you did the textures Image<P>Well done. that looks great. For making the Model, do i get the OPT before anyone else? Image<P>------------------<BR><A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>TIMMAY's XWA Site</A>
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Post by HITTER » Mon Apr 29, 2002 11:00 am

Nice job abolisher O yah did you check your email be any chance I sent a message to you under the name johnranger523. You can see the same message in the pilot lounge.<BR> <A HREF="http://johnranger523.tripod.com/sitebui ... SITE_1.htm" TARGET=_blank>http://johnranger523.tripod.com/sitebui ... E_1.htm</A>

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Post by Gryphon » Mon Apr 29, 2002 4:59 pm

OMG that rocks!<P>*wishes he had talent*
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Post by Mouse » Mon Apr 29, 2002 5:09 pm

Nice job. Image Image<P>------------------<BR>Squeak is a mouse.<BR>Mice don't drink souse.
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Post by Face » Mon Apr 29, 2002 5:18 pm

Yeah, looks very impressive!<P>------------------<BR>Commander of Phantom squadron<BR>I've read the Blue Phantom!
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Post by Hutch » Mon Apr 29, 2002 6:05 pm

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Post by Slade » Mon Apr 29, 2002 7:09 pm

i was thinking..... ever thought of makeing some buildings thats disaper as you get farther away? then you miht be able to throw more buildings in. other games have done this.
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Post by HITTER » Mon Apr 29, 2002 8:15 pm

Yah I thought about the same thing with the coruscant setting of my shipset. Although I would probably do this on the hi detail coruscant version where I need to save frame rate.

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Post by Gringlas » Mon Apr 29, 2002 8:21 pm

Whoooaaaa!!!!<P>That rocks!!!!!!!!!! Very impressive work! <P>BTW HAve you recieved my last mail?

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Post by Abolisher » Mon Apr 29, 2002 9:00 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><I>by HITTER</I><BR>Nice job abolisher O yah did you check your email...<HR></BLOCKQUOTE><P>Yes, I got your mail. I think a little patience is in order here...you could have waited a reasonable amount of time before posting your message again here, especially after you posted the same message in the pilot lounge yesterday. Including the E-mail, that's three times you've delivered the message to me and three times I've received it. Image . Could you mail me a pic of your city? That link of yours doesn't work and I'm not going to check every five minutes until I get through. Only send it in JPG format. Image .<P>Just as a general note, if you want to work with me on atmospheric stuff, please cut back on the repetition. I'm doing all kinds of stuff right now and I will get to requests/inquires as I can.<P> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><I>by Slade</I> <BR>i was thinking..... ever thought of makeing some buildings thats disaper as you get farther away? then you miht be able to throw more buildings in. other games have done this.<HR></BLOCKQUOTE><P>This won't happen. First, there is a 96 craft limit per region in XWA. There will never be enough buildings to justify having some disappear.<P> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><I>by Gringlas</I><BR>BTW HAve you recieved my last mail?<HR></BLOCKQUOTE><P>No I haven't. Image Maybe you'll have to use your brother's E-mail again?<P>To the rest of you, thanks for the feedback. It is <B>always</B> appreciated. Knowing there is support is critical for keeping projects like this alive. Image <BR><p>[This message has been edited by Abolisher (edited 29 April 2002).]
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Post by HITTER » Mon Apr 29, 2002 9:36 pm

Sorry about the repition I wasent sure how often you look at your email or if I sent it right. And I wasent sure if you would see it in the pilot lounge sense it was a dieing post. I knew you would see it here cause youd come back to look at oppinions of your .opts. <P><BR>but what do you say could you at least email what you have for the atmospheric levels. I am really curios as to how they would work combine with my shipset. I dont have time to email pics now I got some one waiting for me at the gym ill do it as soon as I get back. IIm in a rush.<p>[This message has been edited by HITTER (edited 29 April 2002).]

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Post by Ace Antilles » Mon Apr 29, 2002 10:22 pm

Hitter, Defiant already told you to Email Abolisher and then you go and repeat your message here!!<BR>You tried to turn a post about BoY into a personal message about <B>your</B> project!<BR>Now you've replied to Abolisher and I don't want to see anymore posts about your city. Otherwise they will be deleted like the previous one.<BR><B>Stick it on an E-MAIL!</B><P><B>Abolisher and Timmay</B>, VERY nice work! Image<P>------------------<BR><I>Going in Full Throttle!</I><BR><A HREF="http://www.antilles100.freeserve.co.uk" TARGET=_blank>The X-wing Outpost</A><BR>Home of The Batlle of Yavin and Endor projects.
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Post by Billy Shears » Mon Apr 29, 2002 10:24 pm

WHOAH!!!!<P>Must.....strafe......
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Post by JM » Mon Apr 29, 2002 10:33 pm

Looks good, time to try the best part of the RS demo again...seeing how fast you could fly along the streets. Image
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Post by GreenLeader0 » Tue Apr 30, 2002 1:23 am

Nice...must blow up... *Dreams about a large explosion after pumping the city full of heavy rockets*
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Post by Abolisher » Tue Apr 30, 2002 4:21 am

Oh yeah, I forgot to mention that the textures underneath the buildings have explosion marks that become visible if a building is destroyed. However, I have not made the meshes destroyable yet. Unless I build a mission where Mos Eisley comes under attack, I might not make the meshes destroyable, just depends. However, in the Yavin shipset, the meshes need not be destroyable.
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Post by vomder » Tue Apr 30, 2002 5:34 am

awesome work looks sweet.<P>------------------<BR>I've got a problem here.<BR>Eject!<BR>I can hold it.<BR>Pull up!<BR>No I'm all r aaaaahhhhhhhhh
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Post by Freelancer_MSE » Tue Apr 30, 2002 6:29 am

Great work Abolisher! With the destroyable meshes, you could set them to destroyable and make the opt invincibl in AlliED, but yu probably already thought of that. I've only managed to get the actual dock that the Falcon's at so-far. It is almost impossible to get anything else Image<P>------------------<BR><I>Your not even listening to me! I know you are but what am I?</I><P>Battle of Endor Project<BR>Rogue Squadron Project<BR><A HREF="http://www.freewebz.com/freelancermse" TARGET=_blank>Freelancers Spaceport</A>
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Post by Abolisher » Wed May 01, 2002 3:27 am

Actually <B>Gringlas</B>, I did get your mail, finally. However, the attachment is missing. That's OK though because with the new OPTech, I can quickly zero all of the software vectors and make the ground OPT work.<P><B>Freelancer_MSE</B>, if you don't have pictures of the exterior of the spaceport, that's OK. I'd suggest making it dome shaped with a hangar in front and a few arched doorways along the sides. Then you can make the interior from the pictures that you do have.<P><B>Ace</B>, do you have any further suggestions?
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Post by Freelancer_MSE » Wed May 01, 2002 5:56 am

Ok, I'll see what I can do for you Abolisher. The only problem is that I have to use a work computer to post here and I can't upload or download anything with it. That is because I'm out of internet time and need to get some more because my plan is a prepaid one, which I'll be switching from soon.<P>------------------<BR><I>Your not even listening to me! I know you are but what am I?</I><P>Battle of Endor Project<BR>Rogue Squadron Project<BR><A HREF="http://www.freewebz.com/freelancermse" TARGET=_blank>Freelancers Spaceport</A>
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat; the two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.

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Post by VeritechCEO » Wed May 01, 2002 2:15 pm

VERY good shots Abolisher! I'm looking forward to seeing it for myself on my copy of XWA!!!<P>------------------<BR>What!?!? SDF-1 Destroyed the Death Star! We're out here!<BR><A HREF="http://www.geocities.com/TimesSquare/Galaxy/2380" TARGET=_blank>Veritech R&D Facility: Main Offices</A><BR><A HREF="http://veritech.alliancehq.org" TARGET=_blank>Veritech R&D Facility: Shipset Library</A>
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Post by Slade » Wed May 01, 2002 3:59 pm

couldn't you make it it all one opt? then the idea could work. and ultamitly it would save on slots insted of one building a slot. theres a idea. make opts of groups of buildings. just throwing out ideas
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Post by Gringlas » Wed May 01, 2002 5:03 pm

@Abolisher: Good to hear!!! I can't wait to see the first pics!!! And as soon as my exams are finished (in two weeks) I have a lot of time for XWA and Heroes IV of course *g*

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Post by General Edor Crespin » Wed May 01, 2002 11:54 pm

I have RS3D, and it looks even better than in there! WOOO! :-)<P>------------------<BR>-General Edor Crespin<BR>Captain of the <A HREF="http://crespin.xwlegacy.net" TARGET=_blank>SSD <I>Shadowkeeper</I></A><BR>Commander of Amethyst Squadron<P>"Don't worry- No matter how bad you think your life is, mine is worse."
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