Mos Eisley buildings done...pics...

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Re: Mos Eisley buildings done...pics...

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Post by Rich C » Thu May 02, 2002 12:07 am

Woah! Nice job TIMMAY and Abolisher Image<P>@Abolisher and Freelancer_MSE:<BR> In the RS3D Tatooine level there were square-shaped buildings with black circles on top, I think they were meant to be hangars like the one the Falcon was in, cos in the ANH:SE, doesn't the Falcon rise through a circular hole in the ceiling?<BR>Is that what you were talking about with regard to the spaceport? If so, hope that helps Image
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Post by Vince T » Thu May 02, 2002 1:13 am

WHOAH!!! Very nice!<P>Out of curiosity, will the buildings be destroyable?<P>------------------<BR>General Vince Trageton<BR>UPMF Supreme Commander<BR><A HREF="http://www.freewebz.com/twilightskies/coruscant/" TARGET=_blank>The Imperial City Project</A> for <B>XWA</B><BR><A HREF="http://gamersparadise.zeonhost.com/TNFF ... .php?fid=2" TARGET=_blank>Vince's Bar</A> for everyone else!
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Post by koollook14 » Thu May 02, 2002 2:09 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Abolisher:<BR><B>Oh yeah, I forgot to mention that the textures underneath the buildings have explosion marks that become visible if a building is destroyed. However, I have not made the meshes destroyable yet. Unless I build a mission where Mos Eisley comes under attack, I might not make the meshes destroyable, just depends. However, in the Yavin shipset, the meshes need not be destroyable.</B><HR></BLOCKQUOTE><P><BR>There we go Vince Image<P>
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Post by Freelancer_MSE » Thu May 02, 2002 5:55 am

I finished a rough model with detail in the docking bays(quite a bit of it at that) but like a said I won't be able to post picturesor the model. I think it is what you said you thought it would be like, but I'll also post pictures of another idea I had of it.<P>------------------<BR><I>Let's go for a walk mr. Simpson. Walk? That wasen't part of the deal.</I><P>Battle of Endor Project<BR>Rogue Squadron Project<BR><A HREF="http://www.freewebz.com/freelancermse" TARGET=_blank>Freelancers Spaceport</A>
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Post by Vince T » Thu May 02, 2002 6:00 pm

AH! OK! I just didn't have the time to read the whole thread. Image<P>------------------<BR>General Vince Trageton<BR>UPMF Supreme Commander<BR><A HREF="http://www.freewebz.com/twilightskies/coruscant/" TARGET=_blank>The Imperial City Project</A> for <B>XWA</B><BR><A HREF="http://gamersparadise.zeonhost.com/TNFF ... .php?fid=2" TARGET=_blank>Vince's Bar</A> for everyone else!
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Post by graphicx3000 » Sat May 04, 2002 6:00 pm

looks exactly like rs3d! except for the sizing but oh well Image<P>------------------<BR><A HREF="http://gamersparadise.zeonhost.com/GXGD/" TARGET=_blank>GraphicX Game Design</A>

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Post by Exar Kun » Sat May 04, 2002 6:38 pm

What do you mean sizing? Whats wrong with it?<P>Looks great to me.<P>------------------<BR>Whatever doesn't kill you can only make you stronger...Unless it bites your legs off, in which case it can only make you shorter.
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Post by TIMMAY » Sat May 04, 2002 7:44 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by graphicx3000:<BR><B>looks exactly like rs3d!<BR></B><HR></BLOCKQUOTE><P>Well is should, I modelled it straight from Rouge Squadron Image<BR><P>------------------<BR><A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>TIMMAY's XWA Site</A>
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Post by Michal » Mon May 06, 2002 7:15 am

Good job Abolisher (as usual) :)
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Post by Ace Antilles » Mon May 06, 2002 8:32 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Abolisher:<BR><STRONG><B>Ace</B>, do you have any further suggestions? </STRONG><HR></BLOCKQUOTE><P>Nope I don't think so?<BR>Have you actually got space to place the Docking pad in there somewhere? Looks tricky to get in the right spot.<P>I was actually trying to do something for the Project recently. <I>Shocking isn't it!</I> :p
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Post by Freelancer_MSE » Tue May 07, 2002 5:53 am

Good news, I should have the internet up in a day or two. I've got two designs of the Docking bay I'll post. My new plan is $25 a month with unlimited time and 500mb download limit.
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat; the two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.

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Post by Abolisher » Wed May 08, 2002 2:44 am

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><I>by Ace Antilles</I><BR>Have you actually got space to place the Docking pad in there somewhere? Looks tricky to get in the right spot.<HR></BLOCKQUOTE><P>All I have to do is move a few city blocks around.<P>I'll look forward to your spaceport <B>Freelancer</B>.
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Post by graphicx3000 » Mon May 13, 2002 1:06 am

i mean in rs3d the buildings were bigger but i like it the way they are.

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Post by Bios Boy » Thu May 16, 2002 6:48 pm

Nice work guys that looks great.<P>Abolisher: You posted ages back about drawing the roads,<BR>How have you solved your problem?<BR>Have you textured the areas between the roads with that sandy texture?<P>I brought this up becuase when I saw your screenshot my brain clicked in and I thought of a solution. The base could be one large rectangle with a texture of the roads applied to it and then the gaps in between could be made transparent so you could see that ground opt underneath.
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Post by Swivett » Sun May 26, 2002 3:21 am

Atlast!,,,something other than the deep voids of space to fly around in! And different targets too...Awesome!<P>looks real good Abo
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Post by wetblanketman » Wed May 29, 2002 4:02 am

WONDERFUL guys!!! :)

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Post by ACEJim » Thu May 30, 2002 9:59 am

That looks <B>amazing</B> Abolisher!

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Post by Flavid » Sun Jun 02, 2002 10:04 pm

Hey, that looks f**kin' rad Abolisher! Very nice work. Have you looked into a program called geofrac2000? You should look into if you want to make new land scapes, that's how I did mine, it can import into rhino, but it's kinda tricky to get it to work right, and even then it can be buggy. Anyway, I think you should try playing with that if you get a chance. Very nice work by the way!

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Post by Abolisher » Mon Jun 03, 2002 4:10 am

Thanks for the continuing feedback. <P><B>Flavid</B>, I checked out the GeoFrac2000 site when you brought it to my attention a few months ago. I still have the link bookmarked but as of yet, I have not attempted to do any modeling. Right now, I'm just working with textures and building missions. Fortunately, I have a number of people building models for me, so I can focus doing what I already know how to do. :)
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Post by General Taskeen » Mon Jun 03, 2002 7:26 pm

Or, try <A HREF="http://www.discreet.com/products/gmax/" TARGET=_blank>GMax</A> (Completely Free) ;)<P>It also can import .dxf files.<p>[ 03 June 2002: Message edited by: General Taskeen ]
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Post by Abolisher » Wed Jul 17, 2002 2:57 am

I was browsing this old fossil of a thread and I noticed this...sorry for the late reply.<P> <BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><I>by Bios Boy</I><BR>You posted ages back about drawing the roads,<BR>How have you solved your problem?<HR></BLOCKQUOTE><P>Yes, there are roads in the Mos Eisley city OPT...you didn't notice them? :) I just used a texture on the base of the city OPT to create roads. What I did is I took the same texture that I used for the surface OPT, added roads to it so that they would run between the buildings, and placed the texture on the base of hte city OPT. That way, the area between roads matches the surface OPT.
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Post by Bios Boy » Wed Jul 17, 2002 5:19 am

Yeah but if you made the gaps between the roads and buildings transparent then the ground texture underneath would show through correctly anyway.
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Post by Master Toddy » Wed Jul 17, 2002 7:23 pm

Wow, very impressive. I was gonna get a gamecube so I could check out Rogue Leader, but these atmospheric missions look just as good, so I figure, why bother?
This is just my two cents.

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Post by Alex The Rookie Barlow » Thu Jul 18, 2002 1:34 pm

Great work as always Abolisher. How long 'til it is released and out of curiosity is there going to be different flight group colours so they can fit different planet scenes?

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Post by Abolisher » Fri Jul 19, 2002 3:12 am

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><I>by Bios Boy</I><BR>Yeah but if you made the gaps between the roads and buildings transparent then the ground texture underneath would show through correctly anyway.<HR></BLOCKQUOTE><P>True. I guess either way is just about the same amount of work, and the effect is essentially the same. However, some of the colors in the "gaps" may overlap with colors in the roads; it may not be entirely possible to make the gaps totally transparent without activating transparency in some of the road colors. I might try it eventually.<P> <BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><I>by Master Toddy</I><BR>I was gonna get a gamecube so I could check out Rogue Leader, but these atmospheric missions look just as good, so I figure, why bother? <HR></BLOCKQUOTE><P>Well, I don't know how it will compare with Rogue Leader since I don't have the means of trying it out. There will be some limitations like no gravity, and in arenas with atmospheres, the sky only looks good if you don't fly too close to it. There's a huge amount of space, enough for all the dynamics of a mission, but if you go on a joy ride for a distance of more than 15-20 km in any direction, you'll get get close enough to the edge of the sky and surface OPTs to see the boundaries. <P> <BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><I>by The Rookie</I><BR>How long 'til it is released and out of curiosity is there going to be different flight group colours so they can fit different planet scenes? <HR></BLOCKQUOTE><P>I don't know how long. I can't do much work until the summer is over. The Yavin Shipset is next in line for completion, so that will be your first taste of XWA with planets. You will experience Yavin IV and Tatooine only. After that, the XWA Atmospheric Expansion will have at least 16 different moon and planet environments. Yes, each surface and sky OPT has four flight group colors.
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