OptED Ideas

All things related to Ace's news sections, opts, missions or files.

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Re: OptED Ideas

Azza
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Post by Azza » Tue Sep 17, 2002 7:29 pm

oh! cool, that could be handy!
Texturing the <B>XWAUP Hyper Bouy</B><P><I>(Its gonna blow your mind)</I>

Bios Boy
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Post by Bios Boy » Thu Sep 19, 2002 2:15 pm

Just to clear up any questions...<P><u>Modeling</u><BR>OptED won't have features to create or edit your model in any way as that should be done in your model program. I can not build model editing features that would be any good nor do I want to.<P>That is not as bad as it seems, this is an example of steps that you could take to get around it.<BR><UL TYPE=SQUARE><LI>Open your model up in your CAD program (eg. Rhino)<LI>Make the neccassary changes<LI>Save the model<LI>Export the changed bits to a new file that you can import into OptED (this gives many advantages)<LI>Import that file into OptED<LI>Setup the new parts in OptED the same as the old ones (shouldn't take too long)<LI>Delete the old part from OptED</UL><P><u>Textureing</u>The first releases of OptED will include no texturing support except changing a whole texture or palette. You will be able to setup advanced transparency but really that should be done in the CAD program too. This is aimed at those people who make and texture their models completely in a CAD program and is the easiest and best solution if you can do that.<P>Later releases of OptED will include basic textureing support but don't expect it to be amazing. This will be for those of you who are not able to apply textures to your models in your CAD programs, like in Rhino.<p>[ 20 September 2002: Message edited by: Bios Boy ]
So many projects on the go.<P>Creator of <A HREF="http://www.biosboy.fsnet.co.uk" TARGET=_blank><I>Opt Viewer</I></A>, <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>V-38 Assault Fighter</I></A> and <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>Alliance Escort Carrier</I></A>.<BR>Currently working on OptED an all new advanced Opt program.

Gank
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Post by Gank » Thu Sep 19, 2002 8:12 pm

Excellent, maybe this community will be dragged kicking and screaming away from the dark days of dxf for good.

Bios Boy
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Post by Bios Boy » Fri Sep 20, 2002 1:28 am

I have completed the code that imports an Obj's materials, which could include bitmaps or transparency bitmaps. Illumination bitmaps will need to be added manually as there is no tag in an Obj material that supports this.<P>Part of the Obj material code required me to start building a texture screen, I have gone on to improve this and it doesn't need much more work. After error checking the material code, I think I will try to finish this next then go back to the Obj importing code and complete that.<P>Although the Obj importing code is there it does need tweaking so that it imports straight into the opt structure as well as updating the user interface.
So many projects on the go.<P>Creator of <A HREF="http://www.biosboy.fsnet.co.uk" TARGET=_blank><I>Opt Viewer</I></A>, <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>V-38 Assault Fighter</I></A> and <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>Alliance Escort Carrier</I></A>.<BR>Currently working on OptED an all new advanced Opt program.

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Post by Azza » Sat Sep 21, 2002 10:15 am

cool!<P>So are you saying, that at some point in the future, you can take a fully textured 3d model, import it into OPTed (or whatever), and there it will be, readt for hardpoints and refining touches? Thats great!
Texturing the <B>XWAUP Hyper Bouy</B><P><I>(Its gonna blow your mind)</I>

koollook14
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Post by koollook14 » Sat Sep 21, 2002 3:22 pm

he is saying that, if in your modelling program you apply the textures and export as OBJ, you can import it into OPTed fully texed... at least that is what I believe he is saying. And I think it'll be in the first release!
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Azza
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Post by Azza » Sat Sep 21, 2002 6:45 pm

wow...... :eek:
Texturing the <B>XWAUP Hyper Bouy</B><P><I>(Its gonna blow your mind)</I>

Defiant
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Post by Defiant » Sat Sep 21, 2002 11:06 pm

Ugh.

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Post by One » Sun Sep 22, 2002 4:26 am

So optimistic :roll:
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Bios Boy
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Post by Bios Boy » Tue Sep 24, 2002 2:54 am

Yes I am saying that !<P>In the first release of OptED you could import a fully textured Obj and then just click Save As Xwa Opt... or Save As Xvt Opt...<P>If you set it up in the Obj then in OptED you wouldn't need to setup the textures or transparency. Of course to do this you either need these features in your CAD program or you need another program to do it. Lets just say that Rhino can't setup an Obj completely but programs like Max Studio can. Possibly GMax but probably not too well.<P>For now if you wanted hardpoints or engine glows then you would need to set those up in OptED but I may come up with a way so you can do these in your CAD program too.
So many projects on the go.<P>Creator of <A HREF="http://www.biosboy.fsnet.co.uk" TARGET=_blank><I>Opt Viewer</I></A>, <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>V-38 Assault Fighter</I></A> and <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>Alliance Escort Carrier</I></A>.<BR>Currently working on OptED an all new advanced Opt program.

Azza
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Post by Azza » Tue Sep 24, 2002 6:50 pm

YYYYYYYAY!<P>Sometimes being optimistic payes off!<P>Oh yeah, another minor quibble:<P>When you select multiple hardpoints, select a face, then press SET TO FACE, OPTech only sets on of the hardpoints to face! Can you fix this in OPTed?<P>Also, please could you call the different hardpoints what they are called in MXvTED to avoid confusion?
Texturing the <B>XWAUP Hyper Bouy</B><P><I>(Its gonna blow your mind)</I>

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Post by Hawkeye1 » Sat Sep 28, 2002 10:28 pm

Hmm.. Okay, I don't know how useful this may be to some people.. It would only really apply once full texturing capability is put into the program. Would it be possible to add a feature that would allow you to select all the faces in a model, or mesh, that use a specific texture? Say, select the texture, and click a button, and all faces using that texture become selected. I don't quite remember all the circumstances, but many times I've accidentally de-selected all of the faces I was working on, and wanted very badly to be able to select them all again quickly. <P>Or, maybe a simpler thing to do would be to add a selection lock, so that you wouldn't lose the faces/meshes/whatever you selected if you clicked off of them by accident.
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graphicx3000
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Post by graphicx3000 » Mon Sep 30, 2002 2:57 am

finally an opt program that i use... so all i have to do is apply textures in like max and export as obj then import in opted and im done? cool!

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Post by Bios Boy » Mon Sep 30, 2002 3:26 am

Azza: If I allow multiple hardpoint selection in OptED then moving them all to the same place will move them ALL. I am NOT going to name the hardpoints based on someone elses program! I will however be naming the hardpoints after what they show up as in the X-Wing Alliance game. If you wanted your own custom naming then you could edit the .dat file that will come with OptED.<P>Hawkeye1: I will give the selection thing a thought. I did have an idea a while back about being able to save your selections so you could recall them later but I havn't decided if I will use it.
So many projects on the go.<P>Creator of <A HREF="http://www.biosboy.fsnet.co.uk" TARGET=_blank><I>Opt Viewer</I></A>, <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>V-38 Assault Fighter</I></A> and <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>Alliance Escort Carrier</I></A>.<BR>Currently working on OptED an all new advanced Opt program.

Azza
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Post by Azza » Mon Sep 30, 2002 6:41 pm

:p Aye aye! Ooh this is SO cool!
Texturing the <B>XWAUP Hyper Bouy</B><P><I>(Its gonna blow your mind)</I>

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Post by Ace Antilles » Mon Sep 30, 2002 7:08 pm

I've seen some of Bios's work. :) It is good but I have an untrained eye.<P>You remember the Green code of the <B>Matrix</B> world?<BR>That's all I can see when I look at it. :D :p
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Defiant
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Post by Defiant » Mon Sep 30, 2002 10:37 pm

Might as well give it up, Bios. "It's not a modeling or texturing program" couldn't be hammered into the brains of these people if their lives depended on it. Just work your magic and hope they catch on before time's up.

Azza
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Post by Azza » Wed Oct 02, 2002 6:55 pm

LOL, okay defiant, i get the message!<P>AA! You might need glasses! :p
Texturing the <B>XWAUP Hyper Bouy</B><P><I>(Its gonna blow your mind)</I>

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