Engine sounds and weapon sounds

A Forum dedicated to the Suggestion, Creation and Editing of XWA Dynamic Link Library Files

Moderators: Darksaber, General_Trageton, Forceflow, JeremyaFr, DTM

Re: Engine sounds and weapon sounds

JeremyaFr
Lieutenant Commander
XWAU Member
Posts: 1626
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Tue Jul 03, 2018 8:30 am

FlyByTI.wav 115 4000
115 represents the volume.
4000 represents the distance. It's an hex value in lowercase (0-9, a-f).

JeremyaFr
Lieutenant Commander
XWAU Member
Posts: 1626
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Sat Nov 30, 2019 3:55 pm

UPDATE

Hello,
I've updated the engine sound hook.

I've added a setting to set which wash sound is played (either EngineWash.wav or EngineWashSD.wav) on a per-craft basis.

To define which sound is played, create a file named "FlightModels\[Model]Sound.txt" or create a section named "[Sound]" in "FlightModels\[Model].ini".

Add a line with "EngineSoundWash = value". The value is between 1 and 2:
- 1 means EngineWash
- 2 means EngineWashSD

Bman
Lieutenant JG
Posts: 711
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Sat Nov 30, 2019 5:53 pm

Great thanks!
W-I-P: ISD-II, XQ-1 Platform1, (Imp) Escort Carrier, Misc, & TFTC.

Post Reply