Page 9 of 9

Re: Custom Hangars

Posted: Sat Oct 05, 2019 3:02 pm
by Darksaber
So that means I have to use a FamilyBase.ini to change hangar objects, so they are different from the regular hangar objects :?

Re: Custom Hangars

Posted: Sat Oct 05, 2019 3:14 pm
by JeremyaFr
Yes

Re: Custom Hangars

Posted: Thu Oct 17, 2019 6:54 pm
by JeremyaFr
UPDATE
Hello,
I've updated the hangars hook.

You can now define the position of the Hangar Roof Crane.

To set the Hangar Roof Crane position, set "HangarRoofCranePositionY = value Y" and "HangarRoofCranePositionZ = value Z". The values are integers.
The default value for HangarRoofCranePositionY is 786.
The default value for HangarRoofCranePositionZ is -282.

Re: Custom Hangars

Posted: Thu Oct 17, 2019 8:54 pm
by JeremyaFr
Hello,
Here is something to test:

Code: Select all

; hangar shuttle animation
At offset 5E59B, replace 01443507 with 2944350F.
At offset 5E770, replace 01443507 with 2944350F.
This modifies the arrival and departure animation of the Shuttle in the hangar. Instead of going to the right, the Shuttle will go to the bottom. I can also make it going straight instead of going down.
If this patch works well, I will make it hookable and include it to the hook.

Re: Custom Hangars

Posted: Sat Oct 19, 2019 6:10 am
by Bman
Thank you x2!

To make it easy for others . . .

Code: Select all

  <Patch Name="Hangar Shuttle/or Craft Replacement Path Animation">
    <Item Offset="5E59B" From="01443507" To="2944350F"/>
    <Item Offset="5E770" From="01443507" To="2944350F"/>
  </Patch>
Edit: Tested. This seems to work but I think the "Y" trajectory of the shuttle et al, needs to go further out into the open hangar about 4 to 8 meters then drop down if launching from ISD or VSD. If some hangar bays are longer, the shuttle will drop through the floor. The platform stations would require a longer straight and then upward angle take off. It would be great if we could manually edit those X, Y, Z values in a *.cfg, shuttle.txt, missionName_Shuttle.txt or Shuttle.ini that hook could read from ? Good start!

Re: Custom Hangars

Posted: Sun Oct 20, 2019 4:04 pm
by JeremyaFr
WIP

Hello,
Here is a WIP version of the hangars hook.

You can now modify the Shuttle animation.

To replace the objects, create a file named "FlightModels\[Model]HangarObjects.txt" or "[MissionDir]\[Mission]_HangarObjects.txt".
Or create a section named "[HangarObjects]" in "FlightModels\[Model].ini" or "[MissionDir]\[Mission].ini".

To set the shuttle animation, set "ShuttleAnimation = value". value is "Right", "Top", or "Bottom". The default value is "Right".

EDIT: link removed

Re: Custom Hangars

Posted: Fri Oct 25, 2019 6:27 pm
by JeremyaFr
WIP

I've added a setting to define an extra straight line animation for the shuttle. While the shuttle is in the straight line, the s-foils remain closed.

To set the shuttle straight line animation length, set "ShuttleAnimationStraightLine = value". value is an integer. The default value is 0.

EDIT: link removed

Re: Custom Hangars

Posted: Wed Nov 06, 2019 7:41 pm
by JeremyaFr
UPDATE

Hello,
I've merged the changes from the WIP version to the stable version.