Imperial IFF Chatter
Moderator: JeremyaFr
Re: Imperial IFF Chatter
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
If it installed both the IP and the ISP, then its the ISP that I think it reads, the IP might have been a carryover from a prior version. Justagai can confirm.
- Darksaber
- Posts: 10931
- Joined: Mon Jan 10, 2000 12:01 am
- Contact:
Oh crap, you could be rightJeremyaFr wrote: ↑Fri Jun 01, 2018 8:44 pmUPDATE
Hello,
I've updated xwa_hook_wingmen_voices. I've Added random voices support for imperial IFF.
To choose an imperial wingman voice, set pilot voice to the desired value or set IFF to 1 (imperial).
For values IP1 to IP12, ISP1.LST to ISP12.LST will be loaded.
If IFF is set to 1 (imperial), random imperial voices will be loaded. Else random rebel voices will be loaded.
Please redownload xwa_hook_wingmen_voices.zip
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
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- Posts: 218
- Joined: Mon Dec 08, 2014 10:59 pm
The Imperial tac officers will only work with the Multiplayer hook installed.
I originally had my multiplayer hook look at the "IP" files but Jeremy changed them to look for ISP for his wingman hook.
I originally had my multiplayer hook look at the "IP" files but Jeremy changed them to look for ISP for his wingman hook.
- Darksaber
- Posts: 10931
- Joined: Mon Jan 10, 2000 12:01 am
- Contact:
Ok thank's Justagai, that's now set in stone thanks
If anyone installs the DSUCPv2.6 and selects Justagai's Multiplayer Hook, they will also have to rename the *.LST files in the Wave folder from
IP1.lst, IP2.lst, IP3.lst, IP4.lst, IP5.lst, IP6.lst, IP6.lst, IP7.lst, IP8.lst, IP9.lst, IP10.lst, IP11.lst, IP12.lst
To
ISP1.lst, ISP2.lst, ISP3.lst, ISP4.lst, ISP5.lst, ISP6.lst, ISP6.lst, ISP7.lst, ISP8.lst, ISP9.lst, ISP10.lst, ISP11.lst, ISP12.lst
This will be corrected with the next release
If anyone installs the DSUCPv2.6 and selects Justagai's Multiplayer Hook, they will also have to rename the *.LST files in the Wave folder from
IP1.lst, IP2.lst, IP3.lst, IP4.lst, IP5.lst, IP6.lst, IP6.lst, IP7.lst, IP8.lst, IP9.lst, IP10.lst, IP11.lst, IP12.lst
To
ISP1.lst, ISP2.lst, ISP3.lst, ISP4.lst, ISP5.lst, ISP6.lst, ISP6.lst, ISP7.lst, ISP8.lst, ISP9.lst, ISP10.lst, ISP11.lst, ISP12.lst
This will be corrected with the next release
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
confirm. I have done it and Imperial Pilot voice are up even on campaign mode in my TFC missions, flying Imperial side.Darksaber wrote: ↑Mon Apr 01, 2019 9:00 amOk thank's Justagai, that's now set in stone thanks
If anyone installs the DSUCPv2.6 and selects Justagai's Multiplayer Hook, they will also have to rename the *.LST files in the Wave folder from
IP1.lst, IP2.lst, IP3.lst, IP4.lst, IP5.lst, IP6.lst, IP6.lst, IP7.lst, IP8.lst, IP9.lst, IP10.lst, IP11.lst, IP12.lst
To
ISP1.lst, ISP2.lst, ISP3.lst, ISP4.lst, ISP5.lst, ISP6.lst, ISP6.lst, ISP7.lst, ISP8.lst, ISP9.lst, ISP10.lst, ISP11.lst, ISP12.lst
This will be corrected with the next release
- JeremyaFr
- Posts: 3987
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated the wingmen voices hook.
The game engine stores the data related to the sound effects in a static array at address 0x0091B850. The size of this array is 1536 elements. After loading wingman 8, the game has already loaded 1536 sounds. This is why the wingman 9, 10, 11 are not loaded.
The updated hook increases the size of the sound effects buffer by replacing the static array with a dynamic one with enought space to store all the sounds.
Hello,
I've updated the wingmen voices hook.
The game engine stores the data related to the sound effects in a static array at address 0x0091B850. The size of this array is 1536 elements. After loading wingman 8, the game has already loaded 1536 sounds. This is why the wingman 9, 10, 11 are not loaded.
The updated hook increases the size of the sound effects buffer by replacing the static array with a dynamic one with enought space to store all the sounds.
- JeremyaFr
- Posts: 3987
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated the wingmen voices hook.
I've added support for an upcoming sounds hook.
Hello,
I've updated the wingmen voices hook.
I've added support for an upcoming sounds hook.