I am having strange results by setting the FGs to have specific voices.
I can get them all to be IP3 by doing this...
[mission_tie]
fg, 0, pilotvoice, IP3
fg, 1, pilotvoice, IP3
fg, 2, pilotvoice, IP3
fg, 3, pilotvoice, IP3
but the moment I change it to this, it starts to randomize again
[mission_tie]
fg, 0, pilotvoice, IP3
fg, 1, pilotvoice, IP1
fg, 2, pilotvoice, IP2
fg, 3, pilotvoice, IP4
Even setting the following does not seem to work.
[mission_tie]
fg, 0, pilotvoice, IP3
Given that I know it does sort of work, im thinking there might be something wrong with my syntax or something wonky in the code.
Setting pilot voices in the mission.ini
Moderator: JeremyaFr
- Ace Antilles
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Have you tried again with the latest wingmen Hook updated this week?