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Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 12:53 pm
by NarakuITA
Hello everyone, I have a problem about this package.
I have the CD version V2.02
I installed the game, upgraded to version 2.02 and then installed the package XWAU Craft Pack v1.2 and then DTM's Super Backdrops.

When I start the installation Backdrops Super DTM I get the following message:

x.wing Alliance has Already Been modified to include DTM's super backdrops!
DTM's Super backdrops v.10 will now close.

I attach a picture to let you know, the better, what happens to the background:

http://i62.tinypic.com/30vev5x.jpg

As you can see, magnifying the image, only a small area in the background is detailed, the rest remained the default wallpaper.

I do not know if I'm wrong, some installation procedure. If it was that you can help me? Thanks a lot!

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 3:52 pm
by NarakuITA
I realized the error is due to the file XWA.TAB in Italian, if I remove this file, the problem does not show up! But of course the game is no longer in Italian. Solutions?

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 5:40 pm
by Darksaber
There is a solution if you upload your XWA.tab, I would need to remove some lines in the file.

To answer you previous question, you see this
x.wing Alliance has Already Been modified to include DTM's super backdrops!
DTM's Super backdrops v.10 will now close
it will give you this message as the XWAUCPv1.2 already installs DTM's Super backdrops.

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 5:47 pm
by NarakuITA
Darksaber wrote:There is a solution if you upload your XWA.tab, I would need to remove some lines in the file.

To answer you previous question, you see this
x.wing Alliance has Already Been modified to include DTM's super backdrops!
DTM's Super backdrops v.10 will now close
it will give you this message as the XWAUCPv1.2 already installs DTM's Super backdrops.
Yes, this, after, I understood. As I said the problem is with a file of Italian. It seems to be incompatible, and by this error.

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 6:04 pm
by Darksaber
Upload your XWA.tab and I'll fix it for you, so it fix the backdrop issue and you'll be able to play your game mostly in Italian.

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 6:20 pm
by NarakuITA
Darksaber wrote:Upload your XWA.tab and I'll fix it for you, so it fix the backdrop issue and you'll be able to play your game mostly in Italian.
Thanks a lot! I'm speechless! Here's the file.
Let me know if you have problems to download it!

https://drive.google.com/file/d/0BzE8bK ... sp=sharing

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 8:32 pm
by Darksaber
Downloaded ok I'll get it back to you as soon as possible

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 9:17 pm
by Darksaber
Ok Done, remember to backup your original XWA.TAB
XWA.TAB Italian Edited.zip

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 01, 2015 11:35 pm
by NarakuITA
Darksaber wrote:Ok Done, remember to backup your original XWA.TAB
XWA.TAB Italian Edited.zip
It works! Thank you so much! Finally, thanks to this project, I can fully enjoy this wonderful game!
I'm about to cry with emotion!

If you want, you can make it, the file available on the download page for users Italians.
So even those who have the same problem will solve it.

Re: XWAUP presents: the Super Backdrops patch

Posted: Mon Aug 24, 2015 10:08 pm
by Rends
Hi,
I made a second install of Xwing Alliane with the latest upgrade patch and converted it to X-Wing using Waylons X-Wing Alliance mod.
But the super backdrops seems not to work correctly.
On the deathstar surface missions i see only a part of Yavin and in other missions the Nebulas or planets missed some parts too.
Any way to fix this?

Rends

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri Aug 28, 2015 3:51 pm
by DTM
There is no easy way to fix it. X-wing conversion needs to be updated. The new starfield backdrop must be inserted in every single mission.

Re: XWAUP presents: the Super Backdrops patch

Posted: Thu Apr 21, 2016 3:24 pm
by Atruejedi
I'm using the XWA Dat Customizer to explore all these beautiful backdrops and I really want to use them in custom missions in AlliED... but how do I know which corresponds to which in AlliED? Through some experimentation, I've noticed this:

In AlliED, Backdrop Selection 12 is ID 6026 and Selection 7 is 6021. So, So the ID minus 6014 is the selection... for those two...

Selection 60 is 6114, so that pattern doesn't work...

Selection 81 isn't even in Planets.dat, it's in Galaxy.dat... and it points to 8008 - 800...

I'm stumped. It probably has something to do with bytes and bits and blah, but I'm not smart enough to know. Can anybody clue me in!? I'd kill for a directory.

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri Apr 29, 2016 8:41 am
by Atruejedi
An update... I found a "planet legend" for AlliED on Darksaber's site, but it doesn't seem to match up to the actual pictures in the Planet.dat file. For example, in AlliED, planet 7 is blue. In the legend, the original planet 7 is also blue. However, the legend says the upgrade turns it a greenish color... and the actual corresponding planet in the Planet.dat file, 6021 - 0, is PINK!

It happens again for AlliED planet choice 9. Both the legend and AlliED show a blue planet almost totally covered with clouds. However, the legend says the upgraded version has a yellowish ring in the northern hemisphere, while the actual files in Planet.dat are of a simple light blue gas planet.

In fact, it happens for too many examples to cite...

The sad part is, the images of upgrades in the legend are sometimes better than what I find in my Planet.dat file!

I'm sooo confused... do I have a corrupt install? Can anybody corroborate my findings? Maybe the legend is outdated? I couldn't even find it in the original thread...

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri Apr 29, 2016 6:05 pm
by DTM














Re: XWAUP presents: the Super Backdrops patch

Posted: Fri Apr 29, 2016 7:51 pm
by Atruejedi
AHHHH! Thanks SO MUCH for posting this! Super helpful! I would like to point out, however, that there are still a FEW slight mismatches... in particular:

6025 (11)
6033 (19)
6070 (31)

11, for example, appears almost as a "mirror" image in my Planet.dat, as if the left half and the right half are the same image (but not exactly). Nonetheless, it's definitely noticeably different from the one in the preview image you posted.

I just wanted to make sure there wasn't a bug in the build. I love this project, and thank you SO MUCH FOR IT :)

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri May 20, 2016 1:07 am
by TNT
Atruejedi wrote: I love this project, and thank you SO MUCH FOR IT :)
:-D

Re: XWAUP presents: the Super Backdrops patch

Posted: Sun May 22, 2016 1:50 am
by Avarice1987
Is this a Final Version or did you Update your Background mod?

Re: XWAUP presents: the Super Backdrops patch

Posted: Sat Feb 25, 2017 8:13 pm
by JeremyaFr
Hello,
I have found how to add the starfield backdrops to skirmish missions.
I have identified the function that generates the mission. Then I have inserted a hook. The hook adds the starfield backdrops before the generated backdrops.

Here is the hook:
xwa_hook_backdrops.zip

Re: XWAUP presents: the Super Backdrops patch

Posted: Sat Feb 25, 2017 9:01 pm
by Jaeven
JeremyaFr wrote:Hello,
I have found how to add the starfield backdrops to skirmish missions.
I have identified the function that generates the mission. Then I have inserted a hook. The hook adds the starfield backdrops before the generated backdrops.

Here is the hook:
xwa_hook_backdrops.zip

Works like a charm. If I need a background for a mission, I can just let skirmish generate one for me. Thank you, Jeremy!

This is probably not the right place to ask, but by chance, is there a way to increase the amount of possible messages in a mission? The current cap in Allied is 64, as apparently the messages become corrupted ingame once you go past 64. Given that you've managed to pretty much expand everything else in this game, do you think its possible to increase the number of messages?

Re: XWAUP presents: the Super Backdrops patch

Posted: Sun Feb 26, 2017 9:31 am
by DTM
That's the fourth good news in few days! XWA is changing, becoming the game it should be. This comunity must build a monument in the name of Jeremy's talent!!!

Re: XWAUP presents: the Super Backdrops patch

Posted: Mon Feb 27, 2017 1:32 pm
by JeremyaFr
Jaeven wrote:This is probably not the right place to ask, but by chance, is there a way to increase the amount of possible messages in a mission? The current cap in Allied is 64, as apparently the messages become corrupted ingame once you go past 64. Given that you've managed to pretty much expand everything else in this game, do you think its possible to increase the number of messages?
Hello,
No, it's not possible.

Re: XWAUP presents: the Super Backdrops patch

Posted: Wed Mar 01, 2017 2:00 am
by rogue518
This is amazing....for the Skirmish missions, thanks.... JeremyaFr ;)

Sincerely, Rogue518

Re: XWAUP presents: the Super Backdrops patch

Posted: Wed Mar 01, 2017 5:25 pm
by Jaeven
JeremyaFr wrote:
Jaeven wrote:This is probably not the right place to ask, but by chance, is there a way to increase the amount of possible messages in a mission? The current cap in Allied is 64, as apparently the messages become corrupted ingame once you go past 64. Given that you've managed to pretty much expand everything else in this game, do you think its possible to increase the number of messages?
Hello,
No, it's not possible.
I see, what a pity :/

Re: XWAUP presents: the Super Backdrops patch

Posted: Sun Mar 26, 2017 2:12 am
by Knightsaber
Okay, this is an awesome looking patch, but forgive me, is a large portion of these planets really replaced by real-life planets and moons? Because I don't know how to feel about that. :?

Re: XWAUP presents: the Super Backdrops patch

Posted: Fri Apr 14, 2017 1:59 pm
by JeremyaFr
JeremyaFr wrote:Hello,
I have found how to add the starfield backdrops to skirmish missions.
I have identified the function that generates the mission. Then I have inserted a hook. The hook adds the starfield backdrops before the generated backdrops.

Here is the hook:
xwa_hook_backdrops.zip
Hello,
I fixed a bug in xwa_hook_backdrops. Only hook_backdrops.dll is modified.
Please redownload it.