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Re: New effects and installers

Posted: Tue May 12, 2020 1:50 pm
by Rookie_One1
For the T-65, you can see where they are on the wings from that scene in ESB : https://www.youtube.com/watch?v=NAA7RvhPvMg

Re: New effects and installers

Posted: Tue May 12, 2020 1:56 pm
by Vince T
Ah right

Re: New effects and installers

Posted: Tue May 12, 2020 1:58 pm
by Rookie_One1
That said, a general effect would be enough AFAIK, especially since it's just for one mission

Re: New effects and installers

Posted: Tue May 12, 2020 2:06 pm
by Vince T
Well it would be "required" for this one mission only, but there are some missions I remember being slightly darker by design, like the kessel mission right at the end. While not required there, it would surely add to the atmosphere. Generally I'd say it would also open up new possibilities in mission design :D

I remember one mission I made for the bluephantom campaign, bearing the fitting name "pitch black"

Either way, it has yet to be determined, whether or not such a feature is possible at all.

Re: New effects and installers

Posted: Tue May 12, 2020 6:07 pm
by Ace Antilles
Lol well headlights would be handy for flying into space slugs mouths ;)

Max has pulled off amazing tricks so far but I hope there's another option to fix the Death Star issue also. :)
Try finding the light switch while avoiding fireballs :p

Re: New effects and installers

Posted: Tue May 12, 2020 6:14 pm
by Vince T
That brings us back to our discussion about exiting the ship XD I doubt the falcon will fit into the maintenance closet.

Re: New effects and installers

Posted: Tue May 12, 2020 11:56 pm
by Tony Knightcrawler
It would be pretty cool if the only light sources were the headlights and the explosion behind you. Would be pretty cool if this were possible.

Re: New effects and installers

Posted: Wed May 13, 2020 2:00 am
by blue_max
I didn't know the lights went out inside the Death Star. I'll add some headlights and a new hotkey to toggle them. Funny that people started using lasers to light the place -- unintended use; but interesting.

Re: New effects and installers

Posted: Wed May 13, 2020 5:41 am
by blue_max
BenKenobi wrote:
Sun May 10, 2020 6:51 pm
I found a problem with the display of the component indicator when using a Dynamic Cockpit. The indicator is not positioned on the model in the cockpits CMD but on the position where it would be when the HUD was used.
(Just) Fixed:
CMD-sub-component-bracket.jpg

Re: New effects and installers

Posted: Wed May 13, 2020 6:22 am
by maggee
blue_max wrote:
Wed May 13, 2020 2:00 am
I didn't know the lights went out inside the Death Star. I'll add some headlights and a new hotkey to toggle them. Funny that people started using lasers to light the place -- unintended use; but interesting.
Thank you sir :)

Re: New effects and installers

Posted: Wed May 13, 2020 6:24 am
by keiranhalcyon7
General_Trageton wrote:
Tue May 12, 2020 1:31 pm
...as you desparately keep firing to see anything XD.
Flare spam! Not in the cockpit, you llama! :D

If you were to model headlights onto the T-65, another good reference is the Dagobah post-crash sequence. They appear to be pop-up lights like on an '80s sports car. But I don't really think modeling it is warranted.

An alternative solution would be to detect when a mission has no lights sources whatsoever, and ramping in a bit of ambient lighting.

One other thing I forgot to mention, specific to that mission - the translucent energy field surrounding the reactor is disruptive to the shading of the textures you can see through it, and it also exhibits a strange specular effect if you stare at it long enough.

Re: New effects and installers

Posted: Wed May 13, 2020 6:48 am
by Vince T
@Blue_max ... and you wouldn't imagine how the constant laser strobo fries your brain!
Looking forward to the new headlights! That's gonna be awesome!
One other thing I forgot to mention, specific to that mission - the translucent energy field surrounding the reactor is disruptive to the shading of the textures you can see through it, and it also exhibits a strange specular effect if you stare at it long enough.
Probably just needs a material file to detail it has no specular or normal effects.
Was thinking of that the other day, I'll whip up some mat filies for DS interior OPTs.

Re: New effects and installers

Posted: Wed May 13, 2020 6:50 am
by BenKenobi
blue_max wrote:
Wed May 13, 2020 5:41 am
BenKenobi wrote:
Sun May 10, 2020 6:51 pm
I found a problem with the display of the component indicator when using a Dynamic Cockpit. The indicator is not positioned on the model in the cockpits CMD but on the position where it would be when the HUD was used.
(Just) Fixed:
Briljant, thanks!

Re: New effects and installers

Posted: Thu May 14, 2020 3:12 am
by blue_max
General_Trageton wrote:
Wed May 13, 2020 6:48 am
@Blue_max ... and you wouldn't imagine how the constant laser strobo fries your brain!
Looking forward to the new headlights! That's gonna be awesome!
I just posted an update with the headlights here:

https://xwaupgrade.com/phpBB3/viewtopic ... 5&start=25

To activate the headlights, press Ctrl+H
One other thing I forgot to mention, specific to that mission - the translucent energy field surrounding the reactor is disruptive to the shading of the textures you can see through it, and it also exhibits a strange specular effect if you stare at it long enough.
Probably just needs a material file to detail it has no specular or normal effects.
This is most likely a problem with the materials and I'm guessing it can be fixed by using a shadeless material for the transparent areas.

Re: New effects and installers

Posted: Thu May 14, 2020 6:17 am
by maggee
Perfect! So good to be able to finish the game, had a problem with it crashing at reactor which got fixed with latest updates but then the lighting issues arose... switched off the headlights at the end just to see the difference and it was incredible!

Re: New effects and installers

Posted: Thu May 14, 2020 7:05 am
by Vince T
Argh! First day back in the office! Can‘t test until evening! Argh!

Re: New effects and installers

Posted: Fri May 15, 2020 5:20 am
by Tony Knightcrawler
blue_max, you crazy! In a good way. :-D

Re: New effects and installers

Posted: Fri May 15, 2020 8:17 am
by Vince T
Tested it last evening. Those headlights are a lifesaver.

The bad news is that my piloting skills still suck! XD

Re: New effects and installers

Posted: Fri May 15, 2020 1:14 pm
by maggee
General_Trageton wrote:
Fri May 15, 2020 8:17 am
The bad news is that my piloting skills still suck! XD
Don't know if there is a fix for that... maybe let Lando fly next time? :P

Re: New effects and installers

Posted: Fri May 15, 2020 5:02 pm
by Vince T
That might actually work, I recall there was a modified Endor mission, where you actually got to fly as Wedge rather than the Falcon.
Was way more forgiving in terms of room to maneuver XD

Re: New effects and installers

Posted: Fri May 15, 2020 5:09 pm
by Ace Antilles
General_Trageton wrote:
Fri May 15, 2020 5:02 pm
That might actually work, I recall there was a modified Endor mission, where you actually got to fly as Wedge rather than the Falcon.
Was way more forgiving in terms of room to maneuver XD
I have that from my site from Altair1972. Plan is to get it back online too.

Re: New effects and installers

Posted: Sat May 16, 2020 6:21 pm
by Dornil
The game crashes on me when I fly out of hangar. Error message mentions "NPClient.dll_unloaded"
My config is: i5 2500K (overclocked to 4.2), win7 64, GTX 1060 with 445.87
Really want to enjoy the new features:( Any advice?

Re: New effects and installers

Posted: Sat May 16, 2020 6:30 pm
by Ace Antilles
Dornil wrote:
Sat May 16, 2020 6:21 pm
The game crashes on me when I fly out of hangar. Error message mentions "NPClient.dll_unloaded"
My config is: i5 2500K (overclocked to 4.2), win7 64, GTX 1060 with 445.87
Really want to enjoy the new features:( Any advice?
The hangar is given us a few issues right now.
Which hangar rebel or family base? Is this from a certain mission and which craft are you flying.
Does it work ok in a skirmish that doesn't involve the hangar?
Also are you using VR stuff or not? Max will be along sometime who may know more on the exact DLL crash you mentioned.

A quick fix could be as you launch and start to move hit space. That will skip to outside. When landing hit 0 asap.
See if that helps you out at least for the moment :)

Re: New effects and installers

Posted: Sat May 16, 2020 7:05 pm
by blue_max
Dornil wrote:
Sat May 16, 2020 6:21 pm
The game crashes on me when I fly out of hangar. Error message mentions "NPClient.dll_unloaded"
This is a TrackIR binary. Do you have TrackIR installed? Did you select TrackIR when installing 1.1.3? Assuming you've got TrackIR installed, you first have to run TrackIR and then you run the game directly through xwingalliance.exe. If you don't have TrackIR then run the installer for 1.1.3 and select "No Tracking".

Re: New effects and installers

Posted: Sat May 16, 2020 9:58 pm
by Dornil
Right! It was due to TIR being off. Now everything seems to work and it is just... wow! I never thought that this kind of stuff will ever be possible in XWA!
BTW, can a TIE Fighter conversion work with all those improvements?