YOGEME by JaggedFel

Want to edit the game, build your own craft and missions? Here you'll find help, tools, guides and people to discuss with.

Yogeme and super backdrops.

batuta
Cadet 2nd Class
Posts: 87
Joined: Tue Oct 13, 2020 1:34 pm

Post by batuta » Fri Jan 01, 2021 1:07 am

Hello and happy ne year, after instalation of megaptach update i cant use super backdrops, the options is not clickeable.

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Ace Antilles
Admiral (Moderator)
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Post by Ace Antilles » Fri Jan 01, 2021 1:18 am

batuta wrote:
Fri Jan 01, 2021 1:07 am
Hello and happy ne year, after instalation of megaptach update i cant use super backdrops, the options is not clickeable.
Moved to the proper topic. Yogeme is not a XWAU program so read this topic. Thanks
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
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Ace Antilles
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Post by Ace Antilles » Sun Apr 11, 2021 1:58 pm

Hi @JaggedFel. I'm having an issue which messed up a mission for me.
Unless I'm mistaken the "xwau" Rebel Platform is backwards in the map wireframe view.
The landing platform at the front is showing on the wrong side in the map.
You can see this easiest in Mission 1B4M5B
Chief XWAU Team annoying nitpicker.
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Random Starfighter
Cadet 4th Class
Posts: 18
Joined: Tue Oct 13, 2020 12:14 am

Post by Random Starfighter » Sun Apr 11, 2021 7:01 pm

I worked on the wireframe implementation, so I'll try to take this one.

I see the issue in the mission. The platform has no waypoint, and the flightgroup was given a specific rotation to flip it around. I have a solution in mind, but will need to check whether it affects the other games in the series before making any specific changes to the map's rotation code.

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JaggedFel
Galactic Empire
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Post by JaggedFel » Mon Apr 12, 2021 12:14 am

Okay, I'll let you have a go before I poke at it too much.
Ye Olde Galactic Empire Mission Editor v1.9.2
Current software WIPs: TIE Layout and Cutscene Editor, TIE/XvT Cockpit Editor
Libraries / Format specs: *.tie, *.plt, *.tfr, *.lfd , *.act, *.dat image files, *.fnt

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Ace Antilles
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Post by Ace Antilles » Mon Apr 12, 2021 5:23 pm

Random Starfighter wrote:
Sun Apr 11, 2021 7:01 pm
I worked on the wireframe implementation, so I'll try to take this one.

I see the issue in the mission. The platform has no waypoint, and the flightgroup was given a specific rotation to flip it around. I have a solution in mind, but will need to check whether it affects the other games in the series before making any specific changes to the map's rotation code.
I see what you mean now. Thanks for the explanation. :)
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
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