Hallo,
I'm trying to use the font called "Aurebesh_english". It is a font with very wide characters, so the writings come out of their normal area. I try to use the function "TextWidthDelta = delta" to restrict the writing. Going down to -3 everything is ok. Beyond this value (-4, -5 ...) the system has a bug: the writings are messy and the game crashes after a few seconds. Is this a known limit, or is there actually a problem?
PS: this happens both with Jeremy's Ddraw.dll file and with that of Blue Max.
Thank you!
New Text Renderer WIP
- JeremyaFr
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Hello,
Can you attach a crash report from the event viewer please?
Can you attach a crash report from the event viewer please?
- DTM
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Sorry, there is no crash report. XWA does not crash. It's freezed and I have to shut down the game using CTRL+ALT+Canc
- Ace Antilles
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- Joined: Sat Jan 22, 2000 12:01 am
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This maybe a known bug and i'm not sure if it's a text or visual thing.
When I look at the HUD at the top of the screen the very top line is messed up.
it is in all the cockpits even the BW, So it's not just Dynamic ones.
When I look at the HUD at the top of the screen the very top line is messed up.
it is in all the cockpits even the BW, So it's not just Dynamic ones.
- keiranhalcyon7
- Posts: 599
- Joined: Tue Jan 02, 2018 6:41 am
That's the font corruption that happens with HUD scale >= 1.5. It should be gone if you're using either of the new ddraw.dlls with the new text rendering.
- Ace Antilles
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- Joined: Sat Jan 22, 2000 12:01 am
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I've fixed it now. Thanks No matter how careful I thought I was I fluffed it up.keiranhalcyon7 wrote: ↑Mon Apr 20, 2020 6:10 amThat's the font corruption that happens with HUD scale >= 1.5. It should be gone if you're using either of the new ddraw.dlls with the new text rendering.
I love the new font thing. I have so many sci-fi fonts I'm not sure which I will use lol