New Text Renderer WIP

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Re: New Text Renderer WIP

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DTM
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Post by DTM » Sat Apr 18, 2020 10:42 pm

Hallo,
I'm trying to use the font called "Aurebesh_english". It is a font with very wide characters, so the writings come out of their normal area. I try to use the function "TextWidthDelta = delta" to restrict the writing. Going down to -3 everything is ok. Beyond this value (-4, -5 ...) the system has a bug: the writings are messy and the game crashes after a few seconds. Is this a known limit, or is there actually a problem?

PS: this happens both with Jeremy's Ddraw.dll file and with that of Blue Max.
Thank you!

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JeremyaFr
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Post by JeremyaFr » Sun Apr 19, 2020 11:36 am

Hello,
Can you attach a crash report from the event viewer please?

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DTM
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Post by DTM » Sun Apr 19, 2020 1:26 pm

Sorry, there is no crash report. XWA does not crash. It's freezed and I have to shut down the game using CTRL+ALT+Canc

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Ace Antilles
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Post by Ace Antilles » Mon Apr 20, 2020 1:29 am

This maybe a known bug and i'm not sure if it's a text or visual thing.

When I look at the HUD at the top of the screen the very top line is messed up.
it is in all the cockpits even the BW, So it's not just Dynamic ones.

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keiranhalcyon7
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Post by keiranhalcyon7 » Mon Apr 20, 2020 6:10 am

That's the font corruption that happens with HUD scale >= 1.5. It should be gone if you're using either of the new ddraw.dlls with the new text rendering.

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Ace Antilles
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Post by Ace Antilles » Mon Apr 20, 2020 2:03 pm

keiranhalcyon7 wrote:
Mon Apr 20, 2020 6:10 am
That's the font corruption that happens with HUD scale >= 1.5. It should be gone if you're using either of the new ddraw.dlls with the new text rendering.
I've fixed it now. Thanks :) No matter how careful I thought I was I fluffed it up. :(
I love the new font thing. I have so many sci-fi fonts I'm not sure which I will use lol
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ual002
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Post by ual002 » Mon Jun 15, 2020 5:13 pm

I have a hot take on the text renderer.

https://youtu.be/h6v4aX5eOz8
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Trevor
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Post by Trevor » Tue Jun 16, 2020 12:40 am

(lol)
Love it

Trev

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