Soooo, yes I'm back and yes I'm gonna do some stuff again. Problem is I have a lot to catch up on as far as features and functions.
I've been reading through a lot of material but it seems its a little short when it comes to XWA Opter and its tools.
If anybody has some notes....It's been about 10 years .......
Need Input....Information
Need Input....Information
Your focus determines your reality.
- Ace Antilles
- Posts: 7889
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
Great to see you getting back into itMaster Qui-Gon wrote: ↑Sun May 16, 2021 11:51 pmSoooo, yes I'm back and yes I'm gonna do some stuff again. Problem is I have a lot to catch up on as far as features and functions.
I've been reading through a lot of material but it seems its a little short when it comes to XWA Opter and its tools.
If anybody has some notes....It's been about 10 years .......
Download XWA Tools from the link below. It contains all the modern editing tools.
https://raw.github.com/JeremyAnsel/XwaT ... loader.zip
OptTech and XWA Opt Editor are the newest editors.
- Forceflow
- Posts: 7211
- Joined: Wed Oct 20, 1999 11:01 pm
- Contact:
Great to have you back, would love to see more of your workMaster Qui-Gon wrote: ↑Sun May 16, 2021 11:51 pmSoooo, yes I'm back and yes I'm gonna do some stuff again. Problem is I have a lot to catch up on as far as features and functions.
I've been reading through a lot of material but it seems its a little short when it comes to XWA Opter and its tools.
If anybody has some notes....It's been about 10 years .......
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
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- Posts: 1170
- Joined: Mon Apr 05, 2004 11:01 pm
Welcome back. Biggest news is textures can now be true 32 bit color, preferably in .png format, vertice count per mesh can be up to 65k or more, and HD meshes count has been lifted from 50 to 254 max. And LOD meshes can be added to each of those parent meshes. Profile hook to hide meshes not needed on a per FG or mission file basis... and other goodies.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.