Yaga Minor Mission conversion
Yaga Minor Mission conversion
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Hi
I have Yaga Minor missions Can I convert them to be played on XWA Mega patch 3.0 (XWAUP)
I don't mind edit few things in YOGEME editor
I have Yaga Minor missions Can I convert them to be played on XWA Mega patch 3.0 (XWAUP)
I don't mind edit few things in YOGEME editor
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Do you mean this campaign which takes place after Endor, about 10 missions? The first one starts with an attack on an Imperial convoy, in the middle part you attack a shipyard with a super star destroyer and at the end there is a huge battle with the other SSD?
I think that if the original creator can no longer be reached, then nothing should stand in the way of a revision.
I think that if the original creator can no longer be reached, then nothing should stand in the way of a revision.
- Ace Antilles
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Where do you find the Yaga Minor missions and who created them?
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I think he mea this:Ace Antilles wrote: ↑Sun May 30, 2021 11:11 pmWhere do you find the Yaga Minor missions and who created them?
http://xvtedicion.es/ingles/index.htm There is the Place,. where i found it
You can found it under Downloads, XWA Missions Campaigns.....
If he means the same Yaga Minor that I mean, then it was created by Wegde, who is definitely mentioned in the readme.
In the readme, this page here: http://wedge.xwlegacy.net/ is mentioned as the homepage.
Storyline:
It is some time after the defeat of Grand Admiral Thrawn. The New Republic has decided to destroy the massive Imperial shipbuilding facilities around the Yaga Minor system. A large fleet is being assembled in deep space several light years out from the Imperial shipyards. You are a starfighter pilot in the fleet, based aboard the CRS Liberty, and in the days to come you will play an important role in the assault on Yaga Minor.
Should the whole thing really be reworked, I think it would be great, it's a nice mini-campaign with 12 missions.
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I downloaded the missions from following site. (I don't know its XWAUP) compatible.
http://xvtedicion.es/ingles/descargas/m ... .php?id=29
http://xvtedicion.es/ingles/descargas/m ... .php?id=29
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I am sure there are lot of missions/campaigns available on this site. Its a really wonderful collection if those can be converted to XWAUP compatible with required crafts and graphics and backdrops.
- Ace Antilles
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All missions created by someone for XWA are already XWAU compatible.
That's because we haven't changed any ship slots or added craft.
You just need to follow the creators readme on how to add the missions and play them.
That's because we haven't changed any ship slots or added craft.
You just need to follow the creators readme on how to add the missions and play them.
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Great Sir,
I will definitely try this. Thank you.
I will definitely try this. Thank you.
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Moreover a request to Ace Antilles Sir, Can u pls think of creating or adding latest version of following crafts to XWAUP
E Wing
X70 X-Wing Fighter
First Order Tie Fighter
Sith Infiltrator
Predator Class Star Destroyer
Bullwark II Class.
Vanguard Class Star Destroyer.
and Eclipse II Class Destroyer
ARC 170 Fighter
E Wing
X70 X-Wing Fighter
First Order Tie Fighter
Sith Infiltrator
Predator Class Star Destroyer
Bullwark II Class.
Vanguard Class Star Destroyer.
and Eclipse II Class Destroyer
ARC 170 Fighter
- Forceflow
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The XWAU is not about adding any crafts to the game. We are plenty busy with updating the existing models. We understand the desire of many for a new crafts pack but that is just not something that we can focus on. Though with the new installer creating crafts packs that supplement the XWAU should be much easier.smm2303 wrote: ↑Wed Jun 02, 2021 5:54 pmMoreover a request to Ace Antilles Sir, Can u pls think of creating or adding latest version of following crafts to XWAUP
E Wing
X70 X-Wing Fighter
First Order Tie Fighter
Sith Infiltrator
Predator Class Star Destroyer
Bullwark II Class.
Vanguard Class Star Destroyer.
and Eclipse II Class Destroyer
ARC 170 Fighter
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
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I Think Vinc works on a Overhaul of his Ships ( Including Predator Destroyer)smm2303 wrote: ↑Wed Jun 02, 2021 5:54 pmMoreover a request to Ace Antilles Sir, Can u pls think of creating or adding latest version of following crafts to XWAUP
E Wing
X70 X-Wing Fighter
First Order Tie Fighter
Sith Infiltrator
Predator Class Star Destroyer
Bullwark II Class.
Vanguard Class Star Destroyer.
and Eclipse II Class Destroyer
ARC 170 Fighter
hm the Eclipse 2 is a Very Old Modell i Remember it was in the NCA Packs from 2002 i think
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Actually, from what I see here, Yaga minor seems to only be the first tour of duty of a greater set of missions:
http://wiki.rebelsquadrons.org/index.ph ... S_Missions
Anyone else might know where we can find the remainder of the missions?
Best.
http://wiki.rebelsquadrons.org/index.ph ... S_Missions
Anyone else might know where we can find the remainder of the missions?
Best.
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I found these at the Rebel Squadrons Missions Database: http://rebelsquadrons.org/missions/tours?game=XWA
There are 14 tours available there. The only problem I had was that these old missions do not use the new super backdrops, and the starfield was all wonky in VR. I fixed this by loading them into YOGEME mission editor and just adding the backdrops with the "add superbackdrop" command, which is as easy as pressing a button. After that, they worked perfectly. It looks like they might be missing some ambient light sources or something, but this just makes the mission lighting very "dramatic."
I'm only through the 2nd mission, but man, it was good! It managed put me in trouble without killing me, which is rare in my XWA experience - usually it's a turkey shoot or I'm dead immediately. I'm looking forward to the rest.
There are 14 tours available there. The only problem I had was that these old missions do not use the new super backdrops, and the starfield was all wonky in VR. I fixed this by loading them into YOGEME mission editor and just adding the backdrops with the "add superbackdrop" command, which is as easy as pressing a button. After that, they worked perfectly. It looks like they might be missing some ambient light sources or something, but this just makes the mission lighting very "dramatic."
I'm only through the 2nd mission, but man, it was good! It managed put me in trouble without killing me, which is rare in my XWA experience - usually it's a turkey shoot or I'm dead immediately. I'm looking forward to the rest.
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Emperor's Hammer folks might have extra mission files there.
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