Keep on doing that great work guys

All downloads now have version numbers. So if you have downloaded this again then it would have tried to overwrite the existing version you had.Bman wrote: ↑Tue May 05, 2020 12:41 amThanks Ace for clarifying that. This is the same installer released around April 10, 2020. Nothing new since then.Have an idea, might be good to put the latest release date on each download link or at least in the readme.txt files. That might be helpful for some peeps.
Have you restored to Super Backdrops v2.0?AngeI wrote: ↑Sun May 17, 2020 3:59 pmHi, I've noticed a problem with this update I think. The explosion effects aren't working too well, particularly I noticed this on torpedoes. Although they show up at near point blank range, when you destroy them a bit further out, no explosion effect appears so the torpedo itself essentially just vanishes. Same thing once they impact a target, the explosion effect just isn't there unless you're right up close. I restored an older explosions.dat file from the backup and it works fine again.
Yes this works fine on v2.0 if I revert (assuming DSUCP 2.6 is using 2.0 of this). Simply replacing the explosions.dat with the backed up version and they work fine again. I used the v2.1 EXE installer to do the upgrade.Ace Antilles wrote: ↑Sun May 17, 2020 5:40 pmHave you restored to Super Backdrops v2.0?
So does it only happen on the updated Super Backdrops v2.1 release?
While creating the Explosions.Dat I set everything to Type 25.JeremyaFr wrote: ↑Sun Jul 21, 2019 7:09 pmWithout the 32-bit mode hook, the game treats type 24 and 25 the same way.
With the 32-bit model hook and with XwaDatEditor, the type 25 is 32-bit.There is no limit for DAT images.- Format 7:
Format: 8-bit indexed colors and 1-bit alpha, rle compressed.
Use: concourse or in-flight.
- Format 23:
Format: 8-bit indexed colors and 8-bit alpha, rle compressed.
Use: concourse.
- Format 24:
Format: 8-bit indexed colors and 8-bit alpha.
Use: in-flight.
- Format 25:
Format: 32-bit ARGB.
Use: in-flight.
Hadn't seen the error but thanks for the quick fixDarksaber wrote: ↑Sun May 17, 2020 8:41 pmSolved it
One reason I updated the explosions was to take advantage of Jeremys 32 bit hook, he updated the XwaDatEditor to use type 25
While creating the Explosions.Dat I set everything to Type 25.
I've just converted the images to Type 24, and guess what the explosions show up
You can download the updated Link Removed Extract the files and copy and paste then test