Excelent! Thanks, now i can see it widescreenJeremyaFr wrote: ↑Fri Apr 10, 2020 8:40 amCheck the DDraw.cfg file. There is a setting to preserve or not the aspect ratio.
Open DDraw.cfg with notepadCode: Select all
; PreserveAspectRatio = 0 (no) or 1 (yes) ; When set to 0, the display will be stretched. ; When set to 1, the aspect ratio will be preserved. PreserveAspectRatio = 1
and change the bottom
From PreserveAspectRatio = 1 to PreserveAspectRatio = 0
New effects and installers
Re: New effects and installers
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Hey there,
Just wanted to say thanks a lot for this new upgrade. I was thinking of digging out XWA for quite awhile last weekend, so this came at a really good time.
I've been playing on Steam VR with an HTC Vive at 1600x900, and it's a JOY, honestly a wonderful experience - the pixelated graphics remind me a lot of the old model 3 Star Wars Arcade machine, but the added shaders really make up for it and make it feel very real. Kudos to all involved, it's a real achievement!
Couple of questions -
I've been tinkering with the VR rendering options to try and make the whole thing more comfortable. Are the default settings already reasonably optimised? Will optimisation differ between headers and would future releases have pre-optimised settings for any given headset?
The difference between the location of the crosshair between my left/right eye is quite distinct, making aiming a little bit of a hit or miss affair - is this based on the location of my head?
Just wanted to say thanks a lot for this new upgrade. I was thinking of digging out XWA for quite awhile last weekend, so this came at a really good time.
I've been playing on Steam VR with an HTC Vive at 1600x900, and it's a JOY, honestly a wonderful experience - the pixelated graphics remind me a lot of the old model 3 Star Wars Arcade machine, but the added shaders really make up for it and make it feel very real. Kudos to all involved, it's a real achievement!
Couple of questions -
I've been tinkering with the VR rendering options to try and make the whole thing more comfortable. Are the default settings already reasonably optimised? Will optimisation differ between headers and would future releases have pre-optimised settings for any given headset?
The difference between the location of the crosshair between my left/right eye is quite distinct, making aiming a little bit of a hit or miss affair - is this based on the location of my head?
- blue_max
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- Joined: Wed Mar 20, 2019 5:12 am
Hello RichSC21 and thanks for your comments!
The SteamVR settings are not optimized at all. In fact, I encourage you to share your settings on this thread: https://xwaupgrade.com/phpBB3/viewtopic ... 33&t=12166 once you find something that feels optimized. We'll try to build a database of settings so that this becomes easier in the future.
You can place the crosshairs at any depth you want. You can go to VRParams.cfg and change the "HUD_depth" setting (I know, poor name, it's not the whole HUD, just the aiming reticle). It's in meters from your head. To reapply the settings, just press Ctrl+Alt+L while flying.
The SteamVR settings are not optimized at all. In fact, I encourage you to share your settings on this thread: https://xwaupgrade.com/phpBB3/viewtopic ... 33&t=12166 once you find something that feels optimized. We'll try to build a database of settings so that this becomes easier in the future.
You can place the crosshairs at any depth you want. You can go to VRParams.cfg and change the "HUD_depth" setting (I know, poor name, it's not the whole HUD, just the aiming reticle). It's in meters from your head. To reapply the settings, just press Ctrl+Alt+L while flying.
- blue_max
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Alright, in the spirit of posting all the updates on the same thread, here's the next preview. You'll need to install 1.1.2 and then replace the old ddraw.dll with the following (make a backup first!). Again, this is a preview, so there might be bugs:
https://www.dropbox.com/s/79dpfkteokaxh ... 0.dll?dl=0
I've added the following parameters to SSAO.cfg to customize the lights:
; XWA lights saturation.
; 1: Original saturation
; 0: All lights become grayscale
xwa_lights_saturation = 0.8
; Intensity multiplier: if the lights seem to dark, you can increase their power
; by setting the following above 1. Setting it to 0 will shut down the lights.
; Do not set it too far above 1 or you'll overexpose the render
xwa_lights_global_intensity = 1.0
https://www.dropbox.com/s/79dpfkteokaxh ... 0.dll?dl=0
I've added the following parameters to SSAO.cfg to customize the lights:
; XWA lights saturation.
; 1: Original saturation
; 0: All lights become grayscale
xwa_lights_saturation = 0.8
; Intensity multiplier: if the lights seem to dark, you can increase their power
; by setting the following above 1. Setting it to 0 will shut down the lights.
; Do not set it too far above 1 or you'll overexpose the render
xwa_lights_global_intensity = 1.0
It's better to burn out than to fade away .
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Hi JeremyaFr,
The DPI is 100% as default, the resolution (windows and game setting) is native 1920x1080 like my default monitor setting.
The only difference is the language that is Italian and not English, I don't know if depend by this.
You do not have the required permissions to view the files attached to this post.
- rogue518
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Blue_Max , Curious...not trying to get off topic but can I use this awesome Xwing Cockpit for Spyder's Xwing?
Sincerely, Rogue518
Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'
- Darksaber
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I doubt it, Spyders Xwing with have different rotating meshes on his xwing, the 2 will conflict with each other, you'll have bits rotating that you don't want to rotate
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- rogue518
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Thanks Darksaber, for the responce.... I didn't think so, I was just curious. I've been using the DSUCP's Red5 Xwing with this enchanced XwingCockpit of your model....
Sincerely, Rogue518
Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'
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- Joined: Tue Mar 08, 2011 3:21 am
I have the upgrade 1.6 and the Dynamic Cockpits, which look great!
BUT, when I install the new Effects, the game won't launch. I get the following..
Device:Intialize
The parameter is incorrect
Then,
X-wing Alliance
Direct Draw Int Failed at 0
I uninstall the Effects and the game works again. Any ideas?
BUT, when I install the new Effects, the game won't launch. I get the following..
Device:Intialize
The parameter is incorrect
Then,
X-wing Alliance
Direct Draw Int Failed at 0
I uninstall the Effects and the game works again. Any ideas?
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I was just thinking... with all these incredible new hackers working on the game, would it be possible to make a new keybind for a second animation? Specifically for landing gear. With the S-Foils restrictions being defeated, a lot of ships can now have landing gear. But the ships that have S-Foils now lower their landing gear whenever they close them, like going into hyperspace, right? I know you guys somehow managed to insert a new keybind for SLAMS. I guess the downside to this request is that ships in the hangar probably wouldn't have their landing gear down, huh? I wonder if there's also a way to get ships that are docking with other stuff to lower their landing gear...
- Ace Antilles
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There's talk in another thread of this, about S foils I think. Not being able to jump to hyperspace with landing gear down for example
- Vince T
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Thanks to Jeremy landing gear already has its own keybind. CTRL+L - and much, much more
See this thread: viewtopic.php?f=33&t=11693
See this thread: viewtopic.php?f=33&t=11693
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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Wow, even that is already done? Insane.
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Yes, I have DirextX 12.
Windows 10 and using Steam version of the game. NVIDIA GeForce 9400
- JeremyaFr
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Hello,
For now, blue_max's new effects require Shader Model 5.0 and Feature Level 11.
According to this page:
NVIDIA GeForce 9400
It seems that your card supports only Shader Model 4.0 and Feature Level 10.
That's why the initialization of the device has failed.
For now, blue_max's new effects require Shader Model 5.0 and Feature Level 11.
According to this page:
NVIDIA GeForce 9400
It seems that your card supports only Shader Model 4.0 and Feature Level 10.
That's why the initialization of the device has failed.
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Well that sucks. Lol. Thanks for the info! It was driving me nuts. I should really get an upgrade..
- Trevor
- Posts: 541
- Joined: Thu Dec 04, 2014 7:11 pm
What we need then is a way to fail gracefully rather than CTD.
There must surely be a way to check the Graphics capabilities on start and then disable features unsupported?
like
Trev
There must surely be a way to check the Graphics capabilities on start and then disable features unsupported?
like
Code: Select all
If gfx.shaderlevel >= 5 then SSDO.enabled = readcfg("SSAO.cfg", "SSDO enabled") else SSDO.enabled = false
- XDragon
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Do you need the new effects to make the cockpits work? I've tried installing with the no HUD option but the HUD stays on and the displays on the cockpit don't work. Like Stafday, my graphics card can't support Shader Model 5.0 so I can't install that.
Also, it seems if i have the new cockpits installed I can launch Skirmish missions fine but trying to load a campaign mission crashes back to the desktop.
graphics card: AMD HD 3000 Series
Windows 10 64
8 gb ram
I'm guessing my graphics card can't handle this. Damn shame because those cockpits looks amazing
Also, it seems if i have the new cockpits installed I can launch Skirmish missions fine but trying to load a campaign mission crashes back to the desktop.
graphics card: AMD HD 3000 Series
Windows 10 64
8 gb ram
I'm guessing my graphics card can't handle this. Damn shame because those cockpits looks amazing
Founder of Z3R0 (Zero Command)
https://xdragon2688.wixsite.com/z3ro/
https://xdragon2688.wixsite.com/z3ro/
- blue_max
- Posts: 2296
- Joined: Wed Mar 20, 2019 5:12 am
All the shaders in the new effects are compiled with Shader Model 5, so nothing would work if this feature set isn't supported.
@XDragon: The new cockpits are independent of the new effects; but the HUD-in-the-cockpit only works if you have the new effects installed.
I'll try to downgrade the shader model of the new effects so that more people can use them; but I can't make any promises here
- blue_max
- Posts: 2296
- Joined: Wed Mar 20, 2019 5:12 am
Looks like all the shaders work well on Shader Model 4.0.I'll try to downgrade the shader model of the new effects so that more people can use them; but I can't make any promises here
@stafdady, @XDragon: Please replace your ddraw.dll with the following version and try again:
https://www.dropbox.com/s/7t3rwuecamvr4 ... 0.dll?dl=0
Also new in this version: support for Jeremy's Text Renderer and Increased brightness for DC elements.
- Ace Antilles
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Maybe not the right place to ask but is there a simple way to toggle between the 2 Hyperspace effects?
Without running the installers again that is. I want to see which I prefer easily.
Without running the installers again that is. I want to see which I prefer easily.
- blue_max
- Posts: 2296
- Joined: Wed Mar 20, 2019 5:12 am
That's the one effect I didn't make a toggle switch for, sorry! If you want to see the old hyperspace effect, you'll need to use Jeremy's ddraw. Just swap the DLLs, that's all you need to do.Ace Antilles wrote: ↑Wed Apr 15, 2020 9:47 pmMaybe not the right place to ask but is there a simple way to toggle between the 2 Hyperspace effects?
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Hello everyone!
I am new here but I do have a question regarding the newest effects and shaders. If this has been answered already I do apologize but, I was wondering if there is a remedy for the massive drop in FPS when utilizing this update? Are there steps in place to improve performance?
I am new here but I do have a question regarding the newest effects and shaders. If this has been answered already I do apologize but, I was wondering if there is a remedy for the massive drop in FPS when utilizing this update? Are there steps in place to improve performance?