Revenge of the Fifth - The Z-95 Version 5.0

All the XWAU recent release news from the project can be found here

Revenge of the Fifth - The Z-95 Version 5.0

User avatar
DTM
Fleet Admiral (Administrator)
Posts: 2119
Joined: Tue Apr 22, 2003 11:01 pm
Contact:

Post by DTM » Wed May 06, 2020 5:33 pm

It's not over! The fifth of May takes revenge! I know today is May 6th, but I didn't have time to post this new version of the multifaceted Z-95 yesterday.

Z-95B_1.jpg

This is definitely the family's favorite: the Z-95 MkIII with four engines. Technically, the other Z-95s also have four engines, but these are larger, so they must be separate and clearly visible.

Z-95B_2.jpg

The new installer contains both the previous version (Dual Motor) and the new one (Quad Motor). You can choose your favorite, and keep the other one to be used with the OPT Replace Hook: in fact both versions will be copied to your FlightModels folder. "Z-95A" = Dual Motor. "Z-95B" = Quad Motor. The one normally in use is automatically renamed "Z-95".

Z-95B_3.jpg

Of course, this new version also has a Dynamic Cockpit ;)
You may download it here, and soon in the download section

Have fun!
You do not have the required permissions to view the files attached to this post.
Last edited by Ace Antilles on Sun Mar 14, 2021 4:18 am, edited 1 time in total.
Reason: Fixed images

User avatar
Vince T
Fleet Admiral (Administrator)
Posts: 14045
Joined: Fri Apr 27, 2001 11:01 pm
Contact:

Post by Vince T » Wed May 06, 2020 5:41 pm

Wow! Awesome work, DTM!
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Wed May 06, 2020 5:42 pm

Excellent work DTM! I'm going to have to do some comparisons to see which one to choose!
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

User avatar
BenKenobi
Cadet 2nd Class
Posts: 94
Joined: Wed Mar 18, 2020 12:30 pm

Post by BenKenobi » Wed May 06, 2020 5:49 pm

Nice! Looks very good!

User avatar
JeremyaFr
XWAU Member
Posts: 3922
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Wed May 06, 2020 6:13 pm

Nice :thumbs:

evilmark
Cadet 2nd Class
Posts: 51
Joined: Tue Feb 05, 2019 12:43 am

Post by evilmark » Wed May 06, 2020 6:22 pm

DTM wrote:
Wed May 06, 2020 5:33 pm
You can choose your favorite, and keep the other one to be used with the OPT Replace Hook
I haven't heard of that hook before, but it sounds VERY interesting

Tony Knightcrawler
Commander
Posts: 2263
Joined: Sat Nov 29, 2003 12:01 am
Contact:

Post by Tony Knightcrawler » Wed May 06, 2020 7:13 pm

That is my favorite one yet!

User avatar
rogue518
XWAU Member
Posts: 2856
Joined: Wed Jul 12, 2000 11:01 pm
Contact:

Post by rogue518 » Wed May 06, 2020 7:31 pm

Awesome job DTM.... :2thumbs: (@Tony Knightcrawler... , same here :D )

Sincerely, ogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Wed May 06, 2020 9:09 pm

The Z-95 Dual Motors (Z-95A) which has barely just launched from space dock.
Image

The Z-95 Quad Motors (Z-95B) already making it's previous model redundant ;)
ImageImage
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

User avatar
Rookie_One1
Rebel Alliance
Posts: 1656
Joined: Thu Feb 26, 2004 12:01 am

Post by Rookie_One1 » Wed May 06, 2020 11:13 pm

Goddamn it, I did not expect you to be that fast!
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death

Bman
Lieutenant Commander
Posts: 1167
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Thu May 07, 2020 12:31 am

Need more dirt. :-D Looks great, thanks DTM!
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

User avatar
Mark_Farlander
Rebel Alliance
Posts: 580
Joined: Tue Jan 16, 2018 10:47 pm

Post by Mark_Farlander » Thu May 07, 2020 1:20 am

Very good. A return of the old 4-engine Z-95 back from Jedi Academy is really welcome.
I don't judge tactics. The Battle is the best and only Judge.

User avatar
Oldcode
Rebel Alliance
Posts: 490
Joined: Fri May 18, 2001 11:01 pm

Post by Oldcode » Thu May 07, 2020 2:06 am

Both version look really cool! :D

Great job!

szoreny
Cadet 4th Class
Posts: 13
Joined: Thu Apr 30, 2020 4:53 pm

Post by szoreny » Fri May 08, 2020 2:17 am

God this is beautiful.

When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?

I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!

User avatar
Rookie_One1
Rebel Alliance
Posts: 1656
Joined: Thu Feb 26, 2004 12:01 am

Post by Rookie_One1 » Fri May 08, 2020 4:25 am

Use xwahacker to readjust the FOV, that should fix it
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Fri May 08, 2020 4:29 am

szoreny wrote:
Fri May 08, 2020 2:17 am
God this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
You can alter the cockpit files to disable some elements manually. So you can have 1 out of 3 screens on for example.
I can't tell you which commands right now as I will get it wrong lol

Don't alter the FOV as I don't think that's what you are meaning is wrong.
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

User avatar
Rookie_One1
Rebel Alliance
Posts: 1656
Joined: Thu Feb 26, 2004 12:01 am

Post by Rookie_One1 » Fri May 08, 2020 7:48 am

You know, knowing that the AF-4 variant is the 4 engine z-95, I wouldn't be surprised if the two engines variant was the AF-3 (at least for that body style)
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death

szoreny
Cadet 4th Class
Posts: 13
Joined: Thu Apr 30, 2020 4:53 pm

Post by szoreny » Fri May 08, 2020 2:06 pm

Ace Antilles wrote:
Fri May 08, 2020 4:29 am
szoreny wrote:
Fri May 08, 2020 2:17 am
God this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
You can alter the cockpit files to disable some elements manually. So you can have 1 out of 3 screens on for example.
Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.

When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Fri May 08, 2020 4:36 pm

szoreny wrote:
Fri May 08, 2020 2:17 am
God this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!

Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.

When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.
Ok I dunno if I'm still 100% following but here's some useful info.
BACKUP FILES BEFORE CHANGING!
If you want to have a Dynamic Cockpit and still some Hud you can. You need to alter a file.
Say you want to have Hud Left screen on but no Middle and Right screens, only cockpit.
Go to Star Wars X-Wing Alliance\DynamicCockpit\Z-95Cockpit.dc
Open that in Notepad etc
Goto Section ;1 and find ;erase_region = TARGET_AND_LASERS_REGION and delete the "';" in front of erase.
Then Section ;3 and find ;erase_region = RIGHT_TEXT_BOX_REGION and delete the "';" in front of erase.

So that should give you only the Left HUD box and the rest on the cockpit.
You can still press Delete and PgDn to highlight and alter stuff.
Obviously the opposite can be done to add Huds back in too.
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

User avatar
BenKenobi
Cadet 2nd Class
Posts: 94
Joined: Wed Mar 18, 2020 12:30 pm

Post by BenKenobi » Fri May 08, 2020 4:46 pm

There doesn't seem to be a setting to enable the radio and informational messages in EffectsByBlueMax_v1.1.3.exe, for now the solution is to uninstall and use 1.1.2 if you can't do without the messages.
Also see viewtopic.php?f=15&t=12475&p=167098#p167098 and the following posts on this subject.

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Fri May 08, 2020 4:54 pm

BenKenobi wrote:
Fri May 08, 2020 4:46 pm
There doesn't seem to be a setting to enable the radio and informational messages in EffectsByBlueMax_v1.1.3.exe, for now the solution is to uninstall and use 1.1.2 if you can't do without the messages.
Also see viewtopic.php?f=15&t=12475&p=167098#p167098 and the following posts on this subject.
No that is NOT to fix that issue. Wait for Blue Max to actually come online and look into that one.
I was giving advice on certain customising options.
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

User avatar
DarHan
Rebel Alliance
Posts: 325
Joined: Mon Dec 05, 2005 12:01 am
Contact:

Post by DarHan » Fri May 08, 2020 5:10 pm

Update: the fix for the missing messages is here.
“Red Four, nothing’s gone wrong yet.”
— Hobbie Klivian

User avatar
BenKenobi
Cadet 2nd Class
Posts: 94
Joined: Wed Mar 18, 2020 12:30 pm

Post by BenKenobi » Fri May 08, 2020 5:13 pm

Ace Antilles wrote:
Fri May 08, 2020 4:54 pm
.... No that is NOT to fix that issue. ....
szoreny wrote:
Fri May 08, 2020 2:06 pm

Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.

When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.
I do think it is, it has nothing to do with HUD settings. In the mean time Blue_Max has confirmed in the before mentioned topic its in the 1.1.3 version (where it was a mistake) and an update is also available, see the mentioned topic.

Edit: DarHan was faster ;)

User avatar
Griffin
Lieutenant JG
Posts: 640
Joined: Sun Jun 29, 2003 11:01 pm
Contact:

Post by Griffin » Fri May 08, 2020 7:59 pm

Wow! I will be uninstalling the swcrusade craft pack this weekend and reinstalling XWA. DS is right, I need to start using the new files, these look amazing!

MamiyaOtaru
Cadet 4th Class
Posts: 18
Joined: Mon Nov 04, 2019 4:17 am

Post by MamiyaOtaru » Mon May 18, 2020 8:43 am

with BlueMax's cockpit inertia on, some areas are visible that might not be otherwise, and some polys that are removed because one couldn't normally see them can come into view. For example, look back and to the right, while pulling up and right on the stick. Can see "missing" geometry that wouldn't ever be visible with a more static cockpit.

http://chattypics.com/files/missing_6sbwydrkil.jpg

If cockpit inertia is going to be a thing, cockpit opt makers are going to need to be a little more cautious about which geometry can be safely omitted.

Post Reply