Monday, May 27, 2024

Technical Issues with the forum Posted by Forceflow
Hi folks, unfortunately the Forum is down again. I am in contact with my provider but since I am currently on vacation my options are severely limited. Hopefully it will be back up soon. In the meantime you can contact us via the TFTC discord.

Saturday, May 11, 2024

Still going strong Posted by Forceflow

Things are still moving forward, but with more people testing out the new patch more bugs keep popping up, keeping our resident techies very busy. We were hoping the current patch was more stable, but with all the new additions it seems there are some side-effects that we simply couldn't foresee. All in all we are already in a much better state, but you really shouldn't hold your breath for an immediate release.

It will be done when it's done and we really want to provide something exceptional that simply works for the majority of players.
So, in the meantime here a video showing of the new z-95 with some of it's features:

The team is working really hard behind the scenes and we are all hoping to get this thing out the door, but with a mod this complex and a somewhat constantly moving target with new features and stuff still being put in at the last minute things just don't go as planned.

Find more information and the occasional mid-week teaser here

Saturday, May 4, 2024

X-Wing Alliance Upgrade 2024 - Coming Soon! Posted by Forceflow
The final push, let's keep up the pressure!

While I know many of you were hoping for a May the 4th release we are just not quite there yet. There's been an unfortunate bug that came up with VR in combination with the HD concourse which meant we had to do some more bug smashing. This has been over 2 years in the making and we don't want to give you a broken game.
Most of the things are in place, we just need to apply some final testing polish as we are getting really close to a release.
Even now there is something new being added everyday. Here is a short list of the highlights that will be included in the next release:

New UI Features:
XWA Upgrade goes HD! We now have the ability to use far bigger format sizes to improve the games look in many areas.
Totally new Widescreen images and videos have been created to try and maximise the screen space used.
MechDonald has created a new Concourse, with ship animations in the window which change per mission too. All rooms have gotten a makeover complete with loading videos and especially the new Crew Quarters is a marvel to enjoy.

The new Concourse also comes with new interface, HD icons, battle images, menu screens and Skirmish pictures.
In the missions there will be new HD planet backdrops from Forceflow and the cutscene videos have been upscaled thanks to Marcop000, m0rgg and Ace Antilles.


Nearly every craft has been checked over and tweaked! There are a ton of models that are completely new and many improved:
The all new version of the Imperial Star Destroyer II, Factory and Container Hanger from Vince T.
Master Qui-Gon, Prime and Ace Antilles have improved the YT1300 Corellian Transport, Millennium Falcon and Slave I.
DTM has created a new T-wing Fighter and Z-95 Headhunter. All this and more updated craft to come too.

Extra Craft:
We have decided to add some great new ships, which were not part of the vanilla game to complement existing missions:
The Imperial Nebulon B Frigate, Gozanti Cruiser, U-Wing and VCX-100 Light Transport (Ghost) from DTM and Quasar Fire-class Carrier from Driftwood.
These will be playable in Skirmish mode with some making an appearance in the campaign.
Tons of new Skins and Profiles are available and have found their way into the campaign missions for extra variety.

Sounds overhaul:
Ace Antilles has given the game a massive upgrade in the audio department! We can now add custom sounds for almost any area of the game.
For example Fighters will get unique sounds from each other, such as individual laser blasts and flybys.
Including sounds for: Canopy, Engines, Flyby, Hangars, Hyperspace, S-Foils, Shuttles, Weapons and more!

System updates
If that wasn't enough there's a mass of other improvements and fixes to the game itself.
The latest improvements from Blue Max for VR. Including viewable hands and Active Cockpit.
A new Configurator to manage ship profile changes for fun in the Campaign and Skirmish from Ace Antilles.
More options in Babu Frik's Configurator. Faster loading time improvements and useful editing tools from JeremyaFr.
Multiple mission fixes, tweaks or improvements to practically every mission thanks to LPhoenix and Ace Antilles.
And so, so many Bug Fixes... Like really, so many! (Big shout out again to JeremyaFr and Ace Antilles for fixing and finding those)

Testers wanted
And in the end a small call for arms. If you want to help the team and have you some time for testing available please contact us.
We really need some more folks who would be willing to use test out the current beta version we have. In particular with VR.
Be advised, this version is not fully ready for public release. It needs some work and things will break, so please only volunteer if you really have some time to post some feedback and patience for bug finding!

We are really keen to show you what we've been working on. It's really been a team effort, utilizing everyone's ideas and knowledge to make something cool.
With that, from all of the XWAU Team we say, May the 4th Be With You!

Let us know what you think here

Saturday, April 27, 2024

We are starting our attack run, hold on tight! Posted by Forceflow

So, with the page and forum up again, we can continue with our little teaser show. Above you see another update to the Death Star run. Thereís been a lot of enhancements both on the actual models and the effects themselves. The Falcon now comes with headlights that simply look glorious:

There are plenty of other new models and enhancements as well. We are getting closer and closer to having all models updated. Some of which will certainly be included in the next patch, and some that will be added not much afterwards. Though certainly even a 100% completion will not be the end for us. There are plenty of models that either are currently being reworked or even being completely rebuilt.

The biggest add-on will certainly be the new concourse. While this is also still ongoing and we wonít have the complete release available right now, most of the areas in-game have been completely rebuilt. Youíve seen teasers before, but hereís another one to show you the new look and feel of it:

Thatís it for now folks, sorry to be a bit short, but with the server outage and other stuff going on this had to be a quick one. Stay tuned for more updates!

Let us know what you think here

Thursday, April 25, 2024

Technical Issues... have been resolved Posted by Forceflow
Okay, as you can hopefully see we are back online. I finally got a hold of the right person about the issue with my provider and access to the database was granted again.
It was taken offline because of a high load it was using, most likely because an AI crawler bot was scrapping the forum for all it's worth. There's a high chance that this cause a spike in traffic that lead to the disabling of the database. Since that is an integral part of not only the forum but the page itself that meant nothing was working anymore.

I split the setup of the main page and the forum, so that in case the forums DB gets locked again the page will stay up and function normally.

In order to prevent the DB being locked again I had to take some rather annoying steps however. Except for the Announcements & Release Notes section of the forum everything is locked behind an account. So if you want to read the forum you will have to have an account and be logged in. I wish this wasn't necessary, but I don't know how else to protect he page. (Other than throwing a lot of money at the problem) I also found another trick that might help keep the bots at bay, but that's always going to be a case of whack-a-mole that eventually I will loose.

Let's hope things stay up again and sorry to all for the inconvenience.
[UPDATE from 2024/04/25 16:39 UTC]So most of the page functionality is back up again. News, Showcase, progress and downloads are all back up and running for now. The forum is still down and as of right now I have absolutely no idea when that will back. On the backup front I do have a working backup from the 2024/04/24 afternoon, so at least any kind of data loss would be limited to about 12 hours. Still sucks, but at least the vast majority of stuff is recoverable. Unfortunately until I know what happened and if I can get the most up-to-date state of the DB (which should still be there, I just cannot access it) there's really no point for me to move forward right now.
Really sorry about all of this, I hope to be able to have everything back up running on the weekend.[/UPDATE]

Okay, so as some of you may have noticed the page and the forum were down for most of the day and functionality of the page really isn't there anymore.
It was not an attack of any sort but it is an ongoing issue with my provider. Unfortunately it's something that is currently completely out of my hands to solve. To make matters worse I realized that my primary backup function had an issue as well. So while I do have a backup available from yesterday morning it's not nearly as up-to-date as it should be.
I will try my best to get anything up and running, but real life is unfortunately also heavily interfering right now.

Right now the only thing really working is the newspage, so I will keep you guys updated here. You can head over to the TFTC Discord Serer as well where some of us are reachable as well.

Leave your comments here

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