Friday, July 12, 2024

X-Wing Alliance Upgrade 2024 is now released! Posted by Forceflow

XWAU 2024

Strap yourself in because we have a lot of info and important changes to share with you. :? ;)
There will be a Changelog PDF attached to this page also.

XWAU 2024 has been in progress for several years now. It wouldn't be possible to make what we do without the technical brilliance of @JeremyaFr and @blue_max. We owe them a massive thank you!

Also, the XWAU wouldn't be here without @Forceflow who has continued to pay the web costs for 20 years.

The whole team has been involved in one area or another of this release, and it's the collaboration of teamwork, sharing feature ideas and striving for the best releases that makes up what we do. Thanks to all current and past XWAU Team and Beta members that have contributed over the years.

Our thanks to @Ace Antilles for his hard work in compiling all the files into this release and trying to keep it all together as it grew in size.
Thanks also to @Vince T for his work in organising multiple Readme files.

Discuss this awesome achievement from the team and read about all the cool stuff that is new and updated here

Monday, May 27, 2024

Technical Issues with the forum Posted by Forceflow
Hi folks, unfortunately the Forum is down again. I am in contact with my provider but since I am currently on vacation my options are severely limited. Hopefully it will be back up soon. In the meantime you can contact us via the TFTC discord.

Saturday, May 11, 2024

Still going strong Posted by Forceflow

Things are still moving forward, but with more people testing out the new patch more bugs keep popping up, keeping our resident techies very busy. We were hoping the current patch was more stable, but with all the new additions it seems there are some side-effects that we simply couldn't foresee. All in all we are already in a much better state, but you really shouldn't hold your breath for an immediate release.

It will be done when it's done and we really want to provide something exceptional that simply works for the majority of players.
So, in the meantime here a video showing of the new z-95 with some of it's features:

The team is working really hard behind the scenes and we are all hoping to get this thing out the door, but with a mod this complex and a somewhat constantly moving target with new features and stuff still being put in at the last minute things just don't go as planned.

Find more information and the occasional mid-week teaser here

Saturday, May 4, 2024

X-Wing Alliance Upgrade 2024 - Coming Soon! Posted by Forceflow
The final push, let's keep up the pressure!

While I know many of you were hoping for a May the 4th release we are just not quite there yet. There's been an unfortunate bug that came up with VR in combination with the HD concourse which meant we had to do some more bug smashing. This has been over 2 years in the making and we don't want to give you a broken game.
Most of the things are in place, we just need to apply some final testing polish as we are getting really close to a release.
Even now there is something new being added everyday. Here is a short list of the highlights that will be included in the next release:

New UI Features:
XWA Upgrade goes HD! We now have the ability to use far bigger format sizes to improve the games look in many areas.
Totally new Widescreen images and videos have been created to try and maximise the screen space used.
MechDonald has created a new Concourse, with ship animations in the window which change per mission too. All rooms have gotten a makeover complete with loading videos and especially the new Crew Quarters is a marvel to enjoy.

The new Concourse also comes with new interface, HD icons, battle images, menu screens and Skirmish pictures.
In the missions there will be new HD planet backdrops from Forceflow and the cutscene videos have been upscaled thanks to Marcop000, m0rgg and Ace Antilles.


Nearly every craft has been checked over and tweaked! There are a ton of models that are completely new and many improved:
The all new version of the Imperial Star Destroyer II, Factory and Container Hanger from Vince T.
Master Qui-Gon, Prime and Ace Antilles have improved the YT1300 Corellian Transport, Millennium Falcon and Slave I.
DTM has created a new T-wing Fighter and Z-95 Headhunter. All this and more updated craft to come too.

Extra Craft:
We have decided to add some great new ships, which were not part of the vanilla game to complement existing missions:
The Imperial Nebulon B Frigate, Gozanti Cruiser, U-Wing and VCX-100 Light Transport (Ghost) from DTM and Quasar Fire-class Carrier from Driftwood.
These will be playable in Skirmish mode with some making an appearance in the campaign.
Tons of new Skins and Profiles are available and have found their way into the campaign missions for extra variety.

Sounds overhaul:
Ace Antilles has given the game a massive upgrade in the audio department! We can now add custom sounds for almost any area of the game.
For example Fighters will get unique sounds from each other, such as individual laser blasts and flybys.
Including sounds for: Canopy, Engines, Flyby, Hangars, Hyperspace, S-Foils, Shuttles, Weapons and more!

System updates
If that wasn't enough there's a mass of other improvements and fixes to the game itself.
The latest improvements from Blue Max for VR. Including viewable hands and Active Cockpit.
A new Configurator to manage ship profile changes for fun in the Campaign and Skirmish from Ace Antilles.
More options in Babu Frik's Configurator. Faster loading time improvements and useful editing tools from JeremyaFr.
Multiple mission fixes, tweaks or improvements to practically every mission thanks to LPhoenix and Ace Antilles.
And so, so many Bug Fixes... Like really, so many! (Big shout out again to JeremyaFr and Ace Antilles for fixing and finding those)

Testers wanted
And in the end a small call for arms. If you want to help the team and have you some time for testing available please contact us.
We really need some more folks who would be willing to use test out the current beta version we have. In particular with VR.
Be advised, this version is not fully ready for public release. It needs some work and things will break, so please only volunteer if you really have some time to post some feedback and patience for bug finding!

We are really keen to show you what we've been working on. It's really been a team effort, utilizing everyone's ideas and knowledge to make something cool.
With that, from all of the XWAU Team we say, May the 4th Be With You!

Let us know what you think here

Saturday, April 27, 2024

We are starting our attack run, hold on tight! Posted by Forceflow

So, with the page and forum up again, we can continue with our little teaser show. Above you see another update to the Death Star run. There’s been a lot of enhancements both on the actual models and the effects themselves. The Falcon now comes with headlights that simply look glorious:

There are plenty of other new models and enhancements as well. We are getting closer and closer to having all models updated. Some of which will certainly be included in the next patch, and some that will be added not much afterwards. Though certainly even a 100% completion will not be the end for us. There are plenty of models that either are currently being reworked or even being completely rebuilt.

The biggest add-on will certainly be the new concourse. While this is also still ongoing and we won’t have the complete release available right now, most of the areas in-game have been completely rebuilt. You’ve seen teasers before, but here’s another one to show you the new look and feel of it:

That’s it for now folks, sorry to be a bit short, but with the server outage and other stuff going on this had to be a quick one. Stay tuned for more updates!

Let us know what you think here